Related papers: Yes and...? Using Improv to Design for Narrative i…
In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models…
Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing…
Online experiments are widely used to compare specific design alternatives, but they can also be used to produce generalizable knowledge and inform strategic decision making. Doing so often requires sophisticated experimental designs,…
In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of…
The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always…
Mixed-initiative co-creative storytelling games have existed for some time as a way to merge storytelling with play. However, modern mixed-initiative co-creative storytelling games predominantly prioritize story creation over gameplay…
The world is slowly moving towards everything being simulated digitally and virtually. Mixed Reality (MR) is the amalgam of the real world with virtual stimuli. It has great prospects in the future in terms of various applications…
Our research aimed to present the design and evaluation of a mixed-initiative system that aids the user in handling complex datasets and dense visualization systems. We attempted to demonstrate this system with two trials of an online…
We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…
A considerable share of the literature on physics education and on education more broadly focuses on the principles which should guide the design of courses and of classroom activities. In this short article I wish to place more attention…
This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a…
Storytelling is fundamental to language, including culture, conversation and communication in their broadest senses. It thus emerges as an essential component of intelligent systems, including systems where natural language is not a primary…
We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the tone of public discourse surrounding digital…
This paper studies how large language models (LLMs) can act as effective, high-level creative collaborators and ``muses'' for game design. We model the design of this study after the exercises artists use by looking at amorphous ink…
The rise of Large Language Models (LLMs) has enabled a new paradigm for bridging authorial intent and player agency in interactive narrative. We consider this paradigm through the example of Dramamancer, a system that uses an LLM to…
This work aims to investigate how the amenities offered by Intelligent Environments can be used to shape new types of useful, exciting and fulfilling experiences while watching sports or movies. Towards this direction, two ambient media…
Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer,…
Humans are talented with the ability to perform diverse interactions in the teaching process. However, when humans want to teach AI, existing interactive systems only allow humans to perform repetitive labeling, causing an unsatisfactory…
Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism…
Design processes involve exploration, iteration, and movement across interconnected stages such as persona creation, problem framing, solution ideation, and prototyping. However, time and resource constraints often hinder designers from…