English

Devising Experiments with Interactive Environments

Human-Computer Interaction 2025-11-17 v1

Abstract

This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a visual logic layer that performers can operate in rehearsal. Across six workshops with eight professional performance-makers, we staged a progression from parallel ensemble and technical training to integrated dramaturgy, culminating in a single-spectator scratch immersive performance with interactive elements. This paper details the system's building blocks and the workshop arc. A reflexive reading of workshop video logs, post-workshop focus groups, and facilitator notes surfaced three ensemble-level strategies that made the technology workable in a hybrid devising/design practice: rotating roles between operator, performer, and mediator; embracing controlled imperfection as a creative resource; and using technology-describing metaphors to support creative practice.

Keywords

Cite

@article{arxiv.2511.11229,
  title  = {Devising Experiments with Interactive Environments},
  author = {Pavlos Panagiotidis and Jocelyn Spence and Nils Jager},
  journal= {arXiv preprint arXiv:2511.11229},
  year   = {2025}
}

Comments

Presented at Performing Space 2025 (Organised by the Performing Space Association & University of the Peloponnese), Nafplio, Greece, 4-7 July 2025

R2 v1 2026-07-01T07:37:22.616Z