Devising Experiments with Interactive Environments
Abstract
This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a visual logic layer that performers can operate in rehearsal. Across six workshops with eight professional performance-makers, we staged a progression from parallel ensemble and technical training to integrated dramaturgy, culminating in a single-spectator scratch immersive performance with interactive elements. This paper details the system's building blocks and the workshop arc. A reflexive reading of workshop video logs, post-workshop focus groups, and facilitator notes surfaced three ensemble-level strategies that made the technology workable in a hybrid devising/design practice: rotating roles between operator, performer, and mediator; embracing controlled imperfection as a creative resource; and using technology-describing metaphors to support creative practice.
Keywords
Cite
@article{arxiv.2511.11229,
title = {Devising Experiments with Interactive Environments},
author = {Pavlos Panagiotidis and Jocelyn Spence and Nils Jager},
journal= {arXiv preprint arXiv:2511.11229},
year = {2025}
}
Comments
Presented at Performing Space 2025 (Organised by the Performing Space Association & University of the Peloponnese), Nafplio, Greece, 4-7 July 2025