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Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…

Artificial Intelligence · Computer Science 2021-06-22 Matthew C. Fontaine , Ruilin Liu , Ahmed Khalifa , Jignesh Modi , Julian Togelius , Amy K. Hoover , Stefanos Nikolaidis

Generative Adversarial Networks (GANs) have demonstrated their ability to learn patterns in data and produce new exemplars similar to, but different from, their training set in several domains, including video games. However, GANs have a…

Artificial Intelligence · Computer Science 2020-04-21 Jake Gutierrez , Jacob Schrum

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

Artificial Intelligence · Computer Science 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

Generative Adversarial Networks (GANs) can generate levels for a variety of games. This paper focuses on combining GAN-generated segments in a snaking pattern to create levels for Mega Man. Adjacent segments in such levels can be…

Neural and Evolutionary Computing · Computer Science 2021-04-14 Benjamin Capps , Jacob Schrum

Inspired by the generation power of generative adversarial networks (GANs) in image domains, we introduce a novel hierarchical architecture for learning characteristic topological features from a single arbitrary input graph via GANs. The…

Social and Information Networks · Computer Science 2019-10-10 Weiyi Liu , Hal Cooper , Min Hwan Oh , Sailung Yeung , Pin-Yu Chen , Toyotaro Suzumura , Lingli Chen

Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…

Image and Video Processing · Electrical Eng. & Systems 2020-10-14 Emmanouil Panagiotou , Eleni Charou

This paper develops a deep-learning framework to synthesize a ground-level view of a location given an overhead image. We propose a novel conditional generative adversarial network (cGAN) in which the trained generator generates realistic…

Computer Vision and Pattern Recognition · Computer Science 2019-02-21 Xueqing Deng , Yi Zhu , Shawn Newsam

Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…

Machine Learning · Computer Science 2017-03-06 Ishan Durugkar , Ian Gemp , Sridhar Mahadevan

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

Generative adversarial networks (GANs) are successful deep generative models. GANs are based on a two-player minimax game. However, the objective function derived in the original motivation is changed to obtain stronger gradients when…

Machine Learning · Statistics 2016-11-10 Masatoshi Uehara , Issei Sato , Masahiro Suzuki , Kotaro Nakayama , Yutaka Matsuo

Significant progress has been made by the advances in Generative Adversarial Networks (GANs) for image generation. However, there lacks enough understanding of how a realistic image is generated by the deep representations of GANs from a…

Computer Vision and Pattern Recognition · Computer Science 2022-02-03 Bolei Zhou

In this work, we present GAROM, a new approach for reduced order modelling (ROM) based on generative adversarial networks (GANs). GANs have the potential to learn data distribution and generate more realistic data. While widely applied in…

Machine Learning · Computer Science 2025-01-31 Dario Coscia , Nicola Demo , Gianluigi Rozza

Generative Adversarial Networks (GANs) have obtained extraordinary success in the generation of realistic images, a domain where a lower pixel-level accuracy is acceptable. We study the problem, not yet tackled in the literature, of…

Computer Vision and Pattern Recognition · Computer Science 2019-07-01 Emanuele Ghelfi , Paolo Galeone , Michele De Simoni , Federico Di Mattia

Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Jean Kossaifi , Linh Tran , Yannis Panagakis , Maja Pantic

In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…

Artificial Intelligence · Computer Science 2023-06-29 Andreas Hald , Jens Struckmann Hansen , Jeppe Kristensen , Paolo Burelli

Generative Adversarial Networks (GANs) are capable of generating convincing imitations of elements from a training set, but the distribution of elements in the training set affects to difficulty of properly training the GAN and the quality…

Machine Learning · Computer Science 2021-01-21 Kirby Steckel , Jacob Schrum

Generative Adversarial Networks (GANs) have demonstrated unprecedented success in various image generation tasks. The encouraging results, however, come at the price of a cumbersome training process, during which the generator and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-17 Chengchao Shen , Youtan Yin , Xinchao Wang , Xubin Li , Jie Song , Mingli Song

Generative Adversarial Networks (GANs) are a recent advancement in unsupervised machine learning. They are a cat-and-mouse game between two neural networks: [1] a discriminator network which learns to validate whether a sample is real or…

Cosmology and Nongalactic Astrophysics · Physics 2020-06-23 Olivia Curtis , Tereasa G. Brainerd

Taking a photo outside, can we predict the immediate future, e.g., how would the cloud move in the sky? We address this problem by presenting a generative adversarial network (GAN) based two-stage approach to generating realistic time-lapse…

Computer Vision and Pattern Recognition · Computer Science 2018-04-02 Wei Xiong , Wenhan Luo , Lin Ma , Wei Liu , Jiebo Luo
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