Related papers: A Generalized Cover's Problem
A generalized $N$-sided die is a random variable $D$ on a sample space of $N$ equally likely outcomes taking values in the set of positive integers. We say of independent $N$ sided dice $D_i, D_j$ that $D_i$ beats $D_j$, written $D_i \to…
A permutation is $k$-coverable if it can be partitioned into $k$ monotone subsequences. Barber conjectured that, for any given permutation, if every subsequence of length $k+2 \choose 2$ is $k$-coverable then the permutation itself is…
Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
Using the representation introduced in our another paper\cite{frame}, the well-known Quantum Prisoner's Dilemma proposed in \cite{jens}, is reexpressed and calculated. By this example and the works in \cite{frame} on classical games and…
The stable marriage and stable roommates problems have been extensively studied due to their high applicability in various real-world scenarios. However, it might happen that no stable solution exists, or stable solutions do not meet…
Transparency and security are both central to Responsible AI, but they may conflict in adversarial settings. We investigate the strategic effect of transparency for agents through the lens of transferable adversarial example attacks. In…
We study a variant of the secretary problem where candidates come from independent, not necessarily identical distributions known to us, and show that we can do at least as well as in the IID setting. This resolves a conjecture of…
Almost all adversarial attacks are formulated to add an imperceptible perturbation to an image in order to fool a model. Here, we consider the opposite which is adversarial examples that can fool a human but not a model. A large enough and…
Currently the Dempster-Shafer based algorithm and Uniform Random Probability based algorithm are the preferred method of resolving security games, in which defenders are able to identify attackers and only strategy remained ambiguous.…
In this paper we revisit the basic variant of the classical secretary problem. We propose a new approach in which we separate between an agent that evaluates the secretary performance and one that has to make the hiring decision. The…
Cooperation is usually represented as a Prisoner's Dilemma game. Although individual self-interest may not favour cooperation, cooperation can evolve if, for example, players interact multiple times adjusting their behaviour accordingly to…
This paper proposes a simple topological characterization of a large class of fair adversarial models via affine tasks: sub-complexes of the second iteration of the standard chromatic subdivision. We show that the task computability of a…
We revisit the problem of computing an optimal partial cover of points by intervals. We show that the greedy algorithm computes a permutation $\Pi = \pi_1, \pi_2,\ldots$ of the intervals that is $3/4$-competitive for any prefix of $k$…
A partial differential equation is derived, describing the replicator dynamics with mutations of games with a continuous strategy space. This equation is then applied to continuous versions of symmetric 2x2 games, such as the Prisoners…
Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…
Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…
In our recent work (Bubeck, Price, Razenshteyn, arXiv:1805.10204) we argued that adversarial examples in machine learning might be due to an inherent computational hardness of the problem. More precisely, we constructed a binary…
Let us call a sequence of numbers heapable if they can be sequentially inserted to form a binary tree with the heap property, where each insertion subsequent to the first occurs at a leaf of the tree, i.e. below a previously placed number.…
We find the winning strategy for a class of truncation games played on words. As a consequence of the present author's recent results on some of these games we obtain new formulas for Bernoulli numbers and polynomials of the second kind and…