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Related papers: Computing Shapley values in the plane

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We study the problem of minimum enclosing rectangle with outliers, which asks to find, for a given set of $n$ planar points, a rectangle with minimum area that encloses at least $(n-t)$ points. The uncovered points are regarded as outliers.…

Computational Geometry · Computer Science 2021-09-16 Zhengyang Guo , Yi Li

A bottleneck plane perfect matching of a set of $n$ points in $\mathbb{R}^2$ is defined to be a perfect non-crossing matching that minimizes the length of the longest edge; the length of this longest edge is known as {\em bottleneck}. The…

Computational Geometry · Computer Science 2015-08-25 A. Karim Abu-Affash , Ahmad Biniaz , Paz Carmi , Anil Maheshwari , Michiel Smid

Shapley values have several desirable, theoretically well-supported, properties for explaining black-box model predictions. Traditionally, Shapley values are computed post-hoc, leading to additional computational cost at inference time. To…

Machine Learning · Computer Science 2025-07-16 Amr Alkhatib , Roman Bresson , Henrik Boström , Michalis Vazirgiannis

Given a set $P$ of $n$ points and a set $S$ of $n$ segments in the plane, we consider the problem of computing for each segment of $S$ its closest point in $P$. The previously best algorithm solves the problem in $n^{4/3}2^{O(\log^*n)}$…

Computational Geometry · Computer Science 2024-01-08 Haitao Wang

Convex hulls are fundamental objects in computational geometry. In moderate dimensions or for large numbers of vertices, computing the convex hull can be impractical due to the computational complexity of convex hull algorithms. In this…

Computational Geometry · Computer Science 2017-06-16 Robert Graham , Adam M. Oberman

We consider the problem of computing, given a set S of n points in the plane, which points of S are vertices of the convex hull of S. For certain variations of this problem, different proofs exist that the complexity of this problem in the…

Computational Geometry · Computer Science 2018-12-05 Herman Haverkort

In this research, we address the problem of computing the Shapley value in minimum-cost spanning tree (MCST) games. We introduce the saving game as a key framework for approximating the Shapley value. By reformulating MCST games into their…

Computer Science and Game Theory · Computer Science 2026-03-25 Takumi Jimbo , Tomomi Matsui

This study presents a novel algorithm for identifying the set of extreme points that constitute the exact convex hull of a point set in high-dimensional Euclidean space. The proposed method iteratively solves a sequence of dynamically…

Computational Geometry · Computer Science 2025-11-11 Qianwei Zhuang

In this article, we determine the amortized computational complexity of the planar dynamic convex hull problem by querying. We present a data structure that maintains a set of n points in the plane under the insertion and deletion of points…

Computational Geometry · Computer Science 2019-03-01 Riko Jacob , Gerth Stølting Brodal

Game-theoretic formulations of feature importance have become popular as a way to "explain" machine learning models. These methods define a cooperative game between the features of a model and distribute influence among these input elements…

Artificial Intelligence · Computer Science 2020-07-01 I. Elizabeth Kumar , Suresh Venkatasubramanian , Carlos Scheidegger , Sorelle Friedler

Originating in game theory, Shapley values are widely used for explaining a machine learning model's prediction by quantifying the contribution of each feature's value to the prediction. This requires a scalar prediction as in binary…

Machine Learning · Computer Science 2025-02-13 Paul-Gauthier Noé , Miquel Perelló-Nieto , Jean-François Bonastre , Peter Flach

In this paper, we discuss the algorithm engineering aspects of an O(n^2)-time algorithm [6] for computing a minimum-area convex polygon that intersects a set of n isothetic line segments.

Computational Geometry · Computer Science 2016-09-07 Xin Wu , Xijie Zeng , Bryan St. Amour , Asish Mukhopadhyay

We consider the Minimum Convex Partition problem: Given a set P of n points in the plane, draw a plane graph G on P, with positive minimum degree, such that G partitions the convex hull of P into a minimum number of convex faces. We show…

Computational Geometry · Computer Science 2021-12-22 Nicolas Grelier

In this paper, an effective method with time complexity of $\mathcal{O}(K^{3/2}N^2\log \frac{K}{\epsilon_0})$ is introduced to find an approximation of the convex hull for $N$ points in dimension $n$, where $K$ is close to the number of…

Computational Geometry · Computer Science 2016-03-15 Hossein Sartipizadeh , Tyrone L. Vincent

In this paper we present several results on the expected complexity of a convex hull of $n$ points chosen uniformly and independently from a convex shape. (i) We show that the expected number of vertices of the convex hull of $n$ points,…

Computational Geometry · Computer Science 2011-11-24 Sariel Har-Peled

Constant workspace algorithms use a constant number of words in addition to the read-only input to the algorithm. In this paper, we devise algorithms to efficiently compute relative hulls in the plane using a constant workspace.…

Computational Geometry · Computer Science 2025-09-30 Himanshu Chhabra , R. Inkulu

The convex hull describes the extent or shape of a set of data and is used ubiquitously in computational geometry. Common algorithms to construct the convex hull on a finite set of n points (x,y) range from O(nlogn) time to O(n) time.…

Computational Geometry · Computer Science 2015-05-06 José O. Cadenas , Graham Megson

A convex partition of a point set P in the plane is a planar partition of the convex hull of P with empty convex polygons or internal faces whose extreme points belong to P. In a convex partition, the union of the internal faces give the…

Computational Geometry · Computer Science 2020-12-16 Hadrien Cambazard , Nicolas Catusse

Let $P$ be a set of $n$ points in the plane, where each element of $P$ is assigned a weight $\omega(p)$, positive or negative. In this paper, we present an algorithm that runs in $O(n^4\log n)$ time and $O(n)$ space to find two possibly…

Computational Geometry · Computer Science 2026-05-22 José Fernández Goycoolea , Luis H. Herrera , Pablo Pérez Lantero , Carlos Seara

We consider the problem of computing an approximate weighted shortest path in a weighted subdivision, with weights assigned from the set $\{0, 1, \infty\}$. We present a data structure $B$, which stores a set of convex, non-overlapping…

Computational Geometry · Computer Science 2024-07-03 Joachim Gudmundsson , Zijin Huang , André van Renssen , Sampson Wong
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