Related papers: Computing Shapley values in the plane
In this paper, we first consider the subpath convex hull query problem: Given a simple path $\pi$ of $n$ vertices, preprocess it so that the convex hull of any query subpath of $\pi$ can be quickly obtained. Previously, Guibas, Hershberger,…
This work focuses on developing efficient post-hoc explanations for quantum AI algorithms. In classical contexts, the cooperative game theory concept of the Shapley value adapts naturally to post-hoc explanations, where it can be used to…
How should we quantify the value of each training example when datasets are large, heterogeneous, and geometrically structured? Classical Data-Shapley answers in principle, but its O(n!) complexity and point-wise perspective are ill-suited…
Given a separation oracle for a convex set $K \subset \mathbb{R}^n$ that is contained in a box of radius $R$, the goal is to either compute a point in $K$ or prove that $K$ does not contain a ball of radius $\epsilon$. We propose a new…
Distributional data Shapley value (DShapley) has recently been proposed as a principled framework to quantify the contribution of individual datum in machine learning. DShapley develops the foundational game theory concept of Shapley values…
A new algorithm for the determination of the relative convex hull in the plane of a simple polygon A with respect to another simple polygon B which contains A, is proposed. The relative convex hull is also known as geodesic convex hull, and…
In the two-dimensional orthogonal colored range counting problem, we preprocess a set, $P$, of $n$ colored points on the plane, such that given an orthogonal query rectangle, the number of distinct colors of the points contained in this…
This article presents uniform random generators of plane partitions according to the size (the number of cubes in the 3D interpretation). Combining a bijection of Pak with the method of Boltzmann sampling, we obtain random samplers that are…
The KLEE'S MESURE of $n$ axis-parallel boxes in $\mathbb{R}^d$ is the volume of their union. It can be computed in time within $O(n^{d/2})$ in the worst case. We describe three techniques to boost its computation: one based on some type of…
We study the Shapley value in weighted voting games. The Shapley value has been used as an index for measuring the power of individual agents in decision-making bodies and political organizations, where decisions are made by a majority vote…
Let $P$ be a set of $n$ points in the plane. In this paper we study a new variant of the circular separability problem in which a point set $P$ is preprocessed so that one can quickly answer queries of the following form: Given a geometric…
Convex geometries are closure systems satisfying the anti-exchange axiom. Every finite convex geometry can be embedded into a convex geometry of finitely many points in an n-dimensional space equipped with a convex hull operator, by the…
We analyze the correctness of an O(n log n) time divide-and-conquer algorithm for the convex hull problem when each input point is a location determined by a normal distribution. We show that the algorithm finds the convex hull of such…
There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…
Originally introduced in cooperative game theory, Shapley values have become a very popular tool to explain machine learning predictions. Based on Shapley's fairness axioms, every input (feature component) gets a credit how it contributes…
SHAP (SHapley Additive exPlanations) has become a popular method to attribute the prediction of a machine learning model on an input to its features. One main challenge of SHAP is the computation time. An exact computation of Shapley values…
We show that any cooperative game can be represented by an assignment of costly facilities to players, in which it is intuitively obvious how to allocate the total cost in an equitable manner. This equitable solution turns out to be the…
We study the problem of computing the Voronoi diagram of a set of $n^2$ points with $O(\log n)$-bit coordinates in the Euclidean plane in a substantially sublinear in $n$ number of rounds in the congested clique model with $n$ nodes.…
Shapley operators of undiscounted zero-sum two-player games are order-preserving maps that commute with the addition of a constant. We characterize the fixed point sets of Shapley operators, in finite dimension (i.e., for games with a…
We present a simple wavefront-like approach for computing multiplicatively weighted Voronoi diagrams of points and straight-line segments in the Euclidean plane. If the input sites may be assumed to be randomly weighted points then the use…