Related papers: Sprague-Grundy Function of Matroids and Related Hy…
Graphings serve as limit objects for bounded-degree graphs. We define the ``cycle matroid'' of a graphing as a submodular setfunction, with values in [0,1], which generalizes (up to normalization) the cycle matroid of finite graphs. We…
{\sc Yama Nim} is a variant of two piles {\sc Nim}. In this ruleset, the player chosses one of the piles and removes at least two tokens from the pile. In the same move, the player adds one token to the other pile. We show the winning…
We encode arbitrary finite impartial combinatorial games in terms of lattice points in rational convex polyhedra. Encodings provided by these \emph{lattice games} can be made particularly efficient for octal games, which we generalize to…
We provide a winning strategy for sums of games of MARK-t, an impartial game played on the nonnegative integers where each move consists of subtraction by an integer between 1 and t-1 inclusive, or division by t, rounding down when…
Yama Nim is a two heaps Nim game introduced in the second author's Master Thesis, where the player takes more than $2$ tokens from one heap, and return $1$ token to the other heap. Triangular Nim is a generalization, where the player takes…
In this paper, we consider two-player impartial games with a pass-move. A disjunctive compound of games is a position in which, on each turn, the current player chooses one of the components and makes a legal move in it. For disjunctive…
Homogeneous matroids are characterized by the property that strength equals fractional arboricity, and arise in the study of base modulus [22]. For graphic matroids, Cunningham [9] provided efficient algorithms for calculating graph…
Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…
For impartial games $\Gamma$ and $\Gamma'$, the Sprague-Grundy function of the disjunctive sum $\Gamma + \Gamma'$ is equal to the Nim-sum of their Sprague-Grundy functions. In this paper, we introduce $p$-calm subtraction games, and show…
Node-Kayles is a well-known impartial combinatorial game played on graphs, where players alternately select a vertex and remove it along with its neighbors. By the Sprague-Grundy theorem, every position of an impartial game corresponds to a…
We consider a subtraction Nim with subtraction set {s_1,s_2,s_3={2,4n,4n+2}, where n is a positive integer such that n >= 3. We do not treat the case that n=1 or n=2 in this article. We show that this game satisfies the reverse-mex property…
Given a graph G with positive integer weights on the vertices, and a token placed on some current vertex u, two players alternately remove a positive integer weight from u and then move the token to a new current vertex adjacent to u. When…
A Subtraction-Division game is a two player combinatorial game with three parameters: a set S, a set D, and a number n. The game starts at n, and is a race to say the number 1. Each player, on their turn, can either move the total to n-s…
Let A be a finite subset of $\nat$. Then NIM(A;n) is the following 2-player game: initially there are $n$ stones on the board and the players alternate removing $a\in A$ stones. The first player who cannot move loses. This game has been…
Wythoff's Game is a variation of Nim in which players may take an equal number of stones from each pile or make valid Nim moves. W. A. Wythoff proved that the set of P-Positions (losing position), $C$, for Wythoff's Game is given by $C :=…
Arithmetic functions in Number Theory meet the Sprague-Grundy function from Combinatorial Game Theory. We study a variety of 2-player games induced by standard arithmetic functions, such as Euclidian division, divisors, remainders and…
Here, we present a variant of Nim with two piles. In the first pile, we have stones with a weight of 1, and in the second pile, we have stones with a weight of -2. Two Players take turns to take stones from one of the piles, and the total…
We build off the game, NimG to create a version named Neighboring Nim. By reducing from Geography, we show that this game is PSPACE-hard. The games created by the reduction share strong similarities with Undirected (Vertex) Geography and…
A support or realization of a hypergraph $H$ is a graph $G$ on the same vertex as $H$ such that for each hyperedge of $H$ it holds that its vertices induce a connected subgraph of $G$. The NP-hard problem of finding a planar support has…
Nim is a well-known combinatorial game in which two players alternately remove stones from distinct piles. A player who removes the last stone wins under the normal play rule, while a player loses under the mis\`ere play rule. In this…