Related papers: The Communication Complexity of Local Search
The additively separable hedonic game (ASHG) is a model of coalition formation games on graphs. In this paper, we intensively and extensively investigate the computational complexity of finding several desirable solutions, such as a Nash…
Let $\mathcal{A} = \{A_1, \ldots, A_m\}$ and $\mathcal{B} = \{B_1, \ldots, B_n\}$ be a pair of dual multi-hypergraphs on the common ground set $O = \{o_1, \ldots, o_k\}$. Note that each of them may have embedded or equal edges. An edge is…
In this paper, the generalized Nash equilibrium (GNE) seeking problem for continuous games with coupled affine inequality constraints is investigated in a partial-decision information scenario, where each player can only access its…
We address the generalized Nash equilibrium seeking problem in a partial-decision information scenario, where each agent can only exchange information with some neighbors, although its cost function possibly depends on the strategies of all…
A dynamic graph algorithm is a data structure that supports edge insertions, deletions, and specific problem queries. While extensive research exists on dynamic algorithms for graph problems solvable in polynomial time, most of these…
This work proposes a novel distributed approach for computing a Nash equilibrium in convex games with restricted strongly monotone pseudo-gradients. By leveraging the idea of the centralized operator extrapolation method presented in [4] to…
We consider the following communication problem: Alice and Bob each have some valuation functions $v_1(\cdot)$ and $v_2(\cdot)$ over subsets of $m$ items, and their goal is to partition the items into $S, \bar{S}$ in a way that maximizes…
In this paper, we consider the competitive diffusion game, and study the existence of its pure-strategy Nash equilibrium when defined over general undirected networks. We first determine the set of pure-strategy Nash equilibria for two…
We design a distributed algorithm for learning Nash equilibria over time-varying communication networks in a partial-decision information scenario, where each agent can access its own cost function and local feasible set, but can only…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
We study the robust communication complexity of maximum matching. Edges of an arbitrary $n$-vertex graph $G$ are randomly partitioned between Alice and Bob independently and uniformly. Alice has to send a single message to Bob such that Bob…
We study the problem of computing approximate Nash equilibria of bimatrix games, in a setting where players initially know their own payoffs but not the payoffs of the other player. In order for a solution of reasonable quality to be found,…
We study the problem of \emph{local search} on a graph. Given a real-valued black-box function f on the graph's vertices, this is the problem of determining a local minimum of f--a vertex v for which f(v) is no more than f evaluated at any…
A multicast game is a network design game modelling how selfish non-cooperative agents build and maintain one-to-many network communication. There is a special source node and a collection of agents located at corresponding terminals. Each…
Consider the following generalization of the classic binary search problem: A searcher is required to find a hidden target vertex $x$ in a graph $G$. To do so, they iteratively perform queries to an oracle, each about a chosen vertex $v$.…
We study distributed algorithms for seeking a Nash equilibrium in a class of non-cooperative convex games with strongly monotone mappings. Each player has access to her own smooth local cost function and can communicate to her neighbors in…
We study two-player concurrent stochastic games on finite graphs, with B\"uchi and co-B\"uchi objectives. The goal of the first player is to maximize the probability of satisfying the given objective. Following Martin's determinacy theorem…
Motivated by the complex dynamics of cooperative and competitive interactions within networked agent systems, multi-cluster games provide a framework for modeling the interconnected goals of self-interested clusters of agents. For this…
Motivated by optimization oracles in bandits with network interference, we study the Neighborhood-Aware Graph Labeling (NAGL) problem. Given a graph $G = (V,E)$, a label set of size $L$, and local reward functions $f_v$ accessed via…
We study the communication complexity of welfare maximization in combinatorial auctions with $m$ items and two subadditive bidders. A $\frac{1}{2}$-approximation can be guaranteed by a trivial randomized protocol with zero communication, or…