Related papers: Sprague-Grundy Function of Symmetric Hypergraphs
Random hypergraphs extend the classical notion of random graphs by allowing hyperedges to join more than two vertices, making them well-suited for modeling higher-order interactions in complex systems. Despite their broad applicability,…
Concurrent multi-player games with $\omega$-regular objectives are a standard model for systems that consist of several interacting components, each with its own objective. The standard solution concept for such games is Nash Equilibrium,…
This paper considers a class of noncooperative games in which the feasible decision sets of all players are coupled together by a coupled inequality constraint. Adopting the variational inequality formulation of the game, we first introduce…
Given a hypergraph $F$ and a number of colours $r$, there exists a hypergraph $H$ of the same girth satisfying $H\longrightarrow (F)_r$. Moreover, for every linear hypergraph $F$ there exists a Ramsey hypergraph $H$ that locally looks like…
Given a graph G with n vertices and k players, each of which is placing a facility on one of the vertices of G, we define the score of the i'th player to be the number of vertices for which, among all players, the facility placed by the…
We consider the problem of embedding the nodes of a hypergraph into Euclidean space under the assumption that the interactions arose through closeness to unknown hyperedge centres. In this way, we tackle the inverse problem associated with…
A Hackenbush Sprig is a Hackenbush String with the ground edge colored green and the remaining edges either red or blue. We show that in canonical form a Sprig is a star-based number (the ordinal sum of star and a dyadic rational) in…
Heterogeneous information network (HIN) has been widely used to characterize entities of various types and their complex relations. Recent attempts either rely on explicit path reachability to leverage path-based semantic relatedness or…
The semirandom graph process constructs a graph $G$ in a series of rounds, starting with the empty graph on $n$ vertices. In each round, a player is offered a vertex $v$ chosen uniformly at random, and chooses an edge on $v$ to add to $G$.…
In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…
In this paper we analyse two-player games by their response graphs. The response graph has nodes which are strategy profiles, with an arc between profiles if they differ in the strategy of a single player, with the direction of the arc…
We characterize the pseudo-arc as well as P-adic pseudo-solenoids (for a set of primes P) as generic structures, arising from a natural game in which two players alternate in building an inverse sequence of surjections. The second player…
In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…
We determine the full nim-value structure of additive subtraction games in the {\em primitive quadratic} regime. The problem appears in Winning Ways by Berlekamp et al. in 1982; it includes a closed formula, involving Beatty-type {\em…
We introduce achievement positional games, a convention for positional games which encompasses the Maker-Maker and Maker-Breaker conventions. We consider two hypergraphs, one red and one blue, on the same vertex set. Two players, Left and…
This paper presents a new distributed algorithm that leverages heavy-ball momentum and a consensus-based gradient method to find a Nash equilibrium (NE) in a class of non-cooperative convex games with unconstrained action sets. In this…
The undirected edge geography is a two-player combinatorial game on an undirected rooted graph. The players alternatively perform a move consisting of choosing an edge incident to the root vertex, removing the chosen edge, and marking the…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
Let p be an odd prime. In 1984, Greene introduced the notion of hypergeometric functions over finite fields. Special values of these functions have been of interest as they are related to the number of F_p points on algebraic varieties and…
Strategic games admit a multi-graph representation, in which two kinds of relations, accessibility, and preferences, are used to describe how the players compare the possible outcomes. A category of games with a fixed set of players…