Related papers: Linear-time geometric algorithm for evaluating B\'…
Determining if a point is in a polygon or not is used by a lot of applications in computer graphics, computer games and geoinformatics. Implementing this check is error-prone since there are many special cases to be considered. This holds…
In this paper, a feature extraction approach for the deformable linear object is presented, which uses a Bezier curve to represent the original geometric shape. The proposed extraction strategy is combined with a parameterization technique,…
Line intersection with convex and un-convex polygons or polyhedron algorithms are well known as line clipping algorithms and very often used in computer graphics. Rendering of geometrical problems often leads to ray tracing techniques, when…
In this paper we aim to bring new approach into usage of Shoelace Algorithm for area calculation in convex polygons on Cartesian coordinate system, with concentration on point in polygon concept. Generalization of usage of the concept will…
Graphs with high symmetry or regularity are the main source for experimentally hard instances of the notoriously difficult graph isomorphism problem. In this paper, we study the computational complexity of isomorphism testing for line…
We present a simple and efficient algorithm to compute the sum of the algebraic conjugates of a point on an elliptic curve.
We present a deterministic algorithm that computes the zeta function of a nonsupersingular elliptic curve E over a finite field with p^n elements in time quasi-quadratic in n. An older algorithm having the same time complexity uses the…
The most efficient way to calculate strong bisimilarity is by calculation the relational coarsest partition on a transition system. We provide the first linear time algorithm to calculate strong bisimulation using parallel random access…
We present a polynomial time algorithm to compute any fixed number of the highest coefficients of the Ehrhart quasi-polynomial of a rational simplex. Previously such algorithms were known for integer simplices and for rational polytopes of…
We study the problem of identifying those cubic B\'ezier curves that are close in the L2 norm to planar elastic curves. The problem arises in design situations where the manufacturing process produces elastic curves; these are difficult to…
New versions and extensions of Benson's outer approximation algorithm for solving linear vector optimization problems are presented. Primal and dual variants are provided in which only one scalar linear program has to be solved in each…
The Bernstein-B\'ezier form of a polynomial is widely used in the fields of computer aided geometric design, spline approximation theory and, more recently, for high order finite element methods for the solution of partial differential…
We propose a simple O([n^5/\log n]L) algorithm for linear programming feasibility, that can be considered as a polynomial-time implementation of the relaxation method. Our work draws from Chubanov's "Divide-and-Conquer" algorithm [4], where…
Kinematics of rigid bodies can be analyzed in many different ways. The advantage of using Euler parameters is that the resulting equations are polynomials and hence computational algebra, in particular Gr\"obner bases, can be used to study…
We describe constructions of extended formulations that establish a certain relaxed version of the Hirsch conjecture and prove that if there is a pivot rule for the simplex algorithm for which one can bound the number of steps by a…
Let $P$ be an arbitrary point on an elliptic curve over the complex numbers of the form $y^2=x^3+a_4\,x+a_6$ or of the form $y^2=x^3+a_2\,x^2+a_4\,x$. We provide explicit formulae to compute the points $P/2$, i.e., the points $Q$ such that…
There are many applications in which a bounding sphere containing the given triangle E3 is needed, e.g. fast collision detection, ray-triangle intersecting in raytracing etc. This is a typical geometrical problem in E3 and it has also…
Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…
We present a method for computing all the symmetries of a rational ruled surface defined by a rational parametrization which works directly in parametric rational form, i.e. without computing or making use of the implicit equation of the…
Let $f \colon \mathcal{M} \to \mathbb{R}$ be a Lipschitz and geodesically convex function defined on a $d$-dimensional Riemannian manifold $\mathcal{M}$. Does there exist a first-order deterministic algorithm which (a) uses at most…