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Graph games provide the foundation for modeling and synthesis of reactive processes. Such games are played over graphs where the vertices are controlled by two adversarial players. We consider graph games where the objective of the first…

Computer Science and Game Theory · Computer Science 2017-06-21 Krishnendu Chatterjee , Monika Henzinger , Alexander Svozil

Several distinct techniques have been proposed to design quasi-polynomial algorithms for solving parity games since the breakthrough result of Calude, Jain, Khoussainov, Li, and Stephan (2017): play summaries, progress measures and register…

Formal Languages and Automata Theory · Computer Science 2020-01-15 Wojciech Czerwiński , Laure Daviaud , Nathanaël Fijalkow , Marcin Jurdziński , Ranko Lazić , Paweł Parys

Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the…

Logic in Computer Science · Computer Science 2016-07-11 Patricia Bouyer , Nicolas Markey , Mickael Randour , Kim G. Larsen , Simon Laursen

We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph $G = (V, E)$, with local rewards $r: E \to \ZZ$, and three types of positions: black $V_B$, white $V_W$, and random…

Computer Science and Game Theory · Computer Science 2017-03-27 Endre Boros , Khaled Elbassioni , Vladimir Gurvich , Kazuhisa Makino

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

Computer Science and Game Theory · Computer Science 2013-04-25 Yaron Velner

This paper is a contribution to the study of parity games and the recent constructions of three quasipolynomial time algorithms for solving them. We revisit a result of Czerwi\'nski, Daviaud, Fijalkow, Jurdzi\'nski, Lazi\'c, and Parys…

Computer Science and Game Theory · Computer Science 2018-10-22 Thomas Colcombet , Nathanaël Fijalkow

Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the…

Logic in Computer Science · Computer Science 2015-09-25 Patricia Bouyer , Nicolas Markey , Mickael Randour , Kim G. Larsen , Simon Laursen

Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…

Logic in Computer Science · Computer Science 2016-09-15 Patrick Ah-Fat , Michael Huth

It is well-known that the winning region of a parity game with $n$ nodes and $k$ priorities can be computed as a $k$-nested fixpoint of a suitable function; straightforward computation of this nested fixpoint requires…

Computational Complexity · Computer Science 2021-03-23 Daniel Hausmann , Lutz Schröder

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

Computer Science and Game Theory · Computer Science 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

Progress-measure lifting algorithms for solving parity games have the best worst-case asymptotic runtime, but are limited by their asymmetric nature, and known from the work of Czerwi\'nski et al. (2018) to be subject to a matching…

Logic in Computer Science · Computer Science 2020-10-19 Marcin Jurdziński , Rémi Morvan , Pierre Ohlmann , K. S. Thejaswini

We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play $\epsilon$-optimally, or form $\epsilon$-Nash…

Computer Science and Game Theory · Computer Science 2024-05-16 Sougata Bose , Rasmus Ibsen-Jensen , Patrick Totzke

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

Computer Science and Game Theory · Computer Science 2017-12-04 Bryan Wilder

In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first…

Computer Science and Game Theory · Computer Science 2019-07-03 Véronique Bruyère , Quentin Hautem , Mickael Randour , Jean-François Raskin

Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…

Logic in Computer Science · Computer Science 2016-04-22 Krishnendu Chatterjee , Laurent Doyen

Recently, five quasi-polynomial-time algorithms solving parity games were proposed. We elaborate on one of the algorithms, by Lehtinen (2018). Czerwi\'nski et al. (2019) observe that four of the algorithms can be expressed as constructions…

Formal Languages and Automata Theory · Computer Science 2019-10-10 Paweł Parys

We examine two-player games over finite weighted graphs with quantitative (mean-payoff or energy) objective, where one of the players additionally needs to satisfy a fairness objective. The specific fairness we consider is called 'strong…

Computer Science and Game Theory · Computer Science 2025-01-30 Ashwani Anand , Satya Prakash Nayak , Ritam Raha , Irmak Sağlam , Anne-Kathrin Schmuck

Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…

Computer Science and Game Theory · Computer Science 2014-10-14 Yu Cheng , Ho Yee Cheung , Shaddin Dughmi , Shanghua Teng

We consider Markov Decision Processes (MDPs) with mean-payoff parity and energy parity objectives. In system design, the parity objective is used to encode \omega-regular specifications, and the mean-payoff and energy objectives can be used…

Computer Science and Game Theory · Computer Science 2011-04-18 Krishnendu Chatterjee , Laurent Doyen

We study algorithms for solving parity, mean-payoff and energy games. We propose a systematic framework, which we call Fast value iteration, for describing, comparing, and proving correctness of such algorithms. The approach is based on…

Computer Science and Game Theory · Computer Science 2025-02-13 Michaël Cadilhac , Antonio Casares , Pierre Ohlmann