English

A Pseudo-Polynomial Algorithm for Mean Payoff Stochastic Games with Perfect Information and Few Random Positions

Computer Science and Game Theory 2017-03-27 v2

Abstract

We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph G=(V,E)G = (V, E), with local rewards r:E\ZZr: E \to \ZZ, and three types of positions: black VBV_B, white VWV_W, and random VRV_R forming a partition of VV. It is a long-standing open question whether a polynomial time algorithm for BWR-games exists, or not, even when VR=0|V_R|=0. In fact, a pseudo-polynomial algorithm for BWR-games would already imply their polynomial solvability. In this paper, we show that BWR-games with a constant number of random positions can be solved in pseudo-polynomial time. More precisely, in any BWR-game with VR=O(1)|V_R|=O(1), a saddle point in uniformly optimal pure stationary strategies can be found in time polynomial in VW+VB|V_W|+|V_B|, the maximum absolute local reward, and the common denominator of the transition probabilities.

Keywords

Cite

@article{arxiv.1508.03431,
  title  = {A Pseudo-Polynomial Algorithm for Mean Payoff Stochastic Games with Perfect Information and Few Random Positions},
  author = {Endre Boros and Khaled Elbassioni and Vladimir Gurvich and Kazuhisa Makino},
  journal= {arXiv preprint arXiv:1508.03431},
  year   = {2017}
}
R2 v1 2026-06-22T10:33:35.162Z