Related papers: Jointly Controlled Lotteries with Biased Coins
An unknown positive number of items arrive at independent uniformly distributed times in the interval [0,1] to a selector, whose task is to pick online the last one. We show that under the assumption of an adversary determining the number…
In this article we study the dynamics of one-dimensional relativistic billiards containing particles with positive and negative energy. We study configurations with two identical positive masses and symmetric positions with two massless…
Coin-flipping is a fundamental task in two-party cryptography where two remote mistrustful parties wish to generate a shared uniformly random bit. While quantum protocols promising near-perfect security exist for weak coin-flipping -- when…
We consider two-player games played on finite colored graphs where the goal is the construction of an infinite path with one of the following frequency-related properties: (i) all colors occur with the same asymptotic frequency, (ii) there…
We analyze undiscounted continuous-time games of strategic experimentation with two-armed bandits. The risky arm generates payoffs according to a L\'{e}vy process with an unknown average payoff per unit of time which nature draws from an…
We consider two-player random extensive form games where the payoffs at the leaves are independently drawn uniformly at random from a given feasible set C. We study the asymptotic distribution of the subgame perfect equilibrium outcome for…
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…
An absorbing game is a stochastic game with a single nonabsorbing state. Such a game is called recursive if all players receive a payoff of 0 in the nonabsorbing state, and positive if all payoffs in absorbing states are positive. An action…
We study two-player zero-sum stopping games in continuous time and infinite horizon. We prove that the value in randomized stopping times exists as soon as the payoff processes are right-continuous. In particular, as opposed to existing…
Repeated games have a long tradition in the behavioral sciences and evolutionary biology. Recently, strategies were discovered that permit an unprecedented level of control over repeated interactions by enabling a player to unilaterally…
Getting an unbiased result is a remarkably long standing problem of collective observation/measurement. It is pointed out that quantum coin tossing can generate unbiased result defeating dishonesty.
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…
In coin tossing two remote participants want to share a uniformly distributed random bit. At the least in the quantum version, each participant test whether or not the other has attempted to create a bias on this bit. It is requested that,…
A sequence of spin-1/2 particles polarised in one of two possible directions is presented to an experimenter, who can wager in a double-or-nothing game on the outcomes of measurements in freely chosen polarisation directions. Wealth is…
We consider a game in which two separate laboratories collaborate to prepare a quantum system and are then asked to guess the outcome of a measurement performed by a third party in a random basis on that system. Intuitively, by the…
We investigate weak coin flipping, a fundamental cryptographic primitive where two distrustful parties need to remotely establish a shared random bit. A cheating player can try to bias the output bit towards a preferred value. For weak coin…
Richman games are zero-sum games, where in each turn players bid in order to determine who will play next [Lazarus et al.'99]. We extend the theory to impartial general-sum two player games called \emph{bidding games}, showing the existence…
We study the dynamics of a bouncing coin whose motion is restricted to the two-dimensional plane. Such coin model is equivalent to the system of two equal masses connected by a rigid rod, making elastic collisions with a flat boundary. We…
Colonel Blotto games with discrete strategy spaces effectively illustrate the intricate nature of multidimensional strategic reasoning. This paper studies the equilibrium set of such games where, in line with prior experimental work, the…