Related papers: Real-World Repetition Estimation by Div, Grad and …
We introduce a novel self-supervised learning approach to learn representations of videos that are responsive to changes in the motion dynamics. Our representations can be learned from data without human annotation and provide a substantial…
Visual content has become the primary source of information, as evident in the billions of images and videos, shared and uploaded on the Internet every single day. This has led to an increase in alterations in images and videos to make them…
We aim to teach robots to perform simple object manipulation tasks by watching a single video demonstration. Towards this goal, we propose an optimization approach that outputs a coarse and temporally evolving 3D scene to mimic the action…
Video motion magnification techniques allow us to see small motions previously invisible to the naked eyes, such as those of vibrating airplane wings, or swaying buildings under the influence of the wind. Because the motion is small, the…
We study pre-training representations for decision-making using video data, which is abundantly available for tasks such as game agents and software testing. Even though significant empirical advances have been made on this problem, a…
Video depth estimation has long been hindered by the scarcity of consistent and scalable ground truth data, leading to inconsistent and unreliable results. In this paper, we introduce Depth Any Video, a model that tackles the challenge…
The problem of determining whether an object is in motion, irrespective of camera motion, is far from being solved. We address this challenging task by learning motion patterns in videos. The core of our approach is a fully convolutional…
True video understanding requires making sense of non-lambertian scenes where the color of light arriving at the camera sensor encodes information about not just the last object it collided with, but about multiple mediums -- colored…
Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in…
As we move through the world, the pattern of light projected on our eyes is complex and dynamic, yet we are still able to distinguish between moving and stationary objects. We propose that humans accomplish this by exploiting constraints…
Physical video understanding requires more than naming an event correctly. A model can answer a question about pouring, sliding, or collision from textual regularities while still failing to localize the event in time or space. We introduce…
We propose a novel differentiable vortex particle (DVP) method to infer and predict fluid dynamics from a single video. Lying at its core is a particle-based latent space to encapsulate the hidden, Lagrangian vortical evolution underpinning…
Most model-free visual object tracking methods formulate the tracking task as object location estimation given by a 2D segmentation or a bounding box in each video frame. We argue that this representation is limited and instead propose to…
We propose a technique for learning single-view 3D object pose estimation models by utilizing a new source of data -- in-the-wild videos where objects turn. Such videos are prevalent in practice (e.g., cars in roundabouts, airplanes near…
Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered…
Comprehending long videos remains a significant challenge for Large Multi-modal Models (LMMs). Current LMMs struggle to process even minutes to hours videos due to their lack of explicit memory and retrieval mechanisms. To address this…
In this paper, we consider the task of unsupervised object discovery in videos. Previous works have shown promising results via processing optical flows to segment objects. However, taking flow as input brings about two drawbacks. First,…
Given 2D point correspondences between an image pair, inferring the camera motion is a fundamental issue in the computer vision community. The existing works generally set out from the epipolar constraint and estimate the essential matrix,…
Online test-time adaptation for 3D human pose estimation is used for video streams that differ from training data. Ground truth 2D poses are used for adaptation, but only estimated 2D poses are available in practice. This paper addresses…
We address the challenge of representation learning from a continuous stream of video as input, in a self-supervised manner. This differs from the standard approaches to video learning where videos are chopped and shuffled during training…