Related papers: Minimizing Latency to Support VR Social Interactio…
Virtual reality 360-degree videos will become the first prosperous online VR application. VR 360 videos are data-hungry and latency-sensitive that pose unique challenges to the networking infrastructure. In this paper, we focus on the…
Network virtualization is a technology of running multiple heterogeneous network architecture on a shared substrate network. One of the crucial components in network virtualization is virtual network embedding, which provides a way to…
Softwarization and virtualization are key concepts for emerging industries that require ultra-low latency. This is only possible if computing resources, traditionally centralized at the core of communication networks, are moved closer to…
In this paper, we conduct a study to optimize resource allocation for adaptive real-time and delay-tolerant applications in cellular systems. To represent the user applications via several devices and equipment, sigmoidal-like and logarithm…
With the commercialization of virtual/augmented reality (VR/AR) devices, there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers) for asymmetric collaborations. While such asymmetric…
As mobile devices increasingly become focal points for advanced applications, edge computing presents a viable solution to their inherent computational limitations, particularly in deploying large language models (LLMs). However, despite…
In order to mitigate the long processing delay and high energy consumption of mobile augmented reality (AR) applications, mobile edge computing (MEC) has been recently proposed and is envisioned as a promising means to deliver better…
This paper investigates a Terahertz (THz)-enabled mobile edge computing (MEC)-assisted virtual reality (VR) system using reconfigurable holographic surfaces (RHS) as transceiver for multi-user beamforming and holographic-pattern division…
Vehicular edge computing (VEC) is a promising technology to support real-time vehicular applications, where vehicles offload intensive computation tasks to the nearby VEC server for processing. However, the traditional VEC that relies on…
The advent of immersive Virtual Reality applications has transformed various domains, yet their integration with advanced artificial intelligence technologies like Visual Language Models remains underexplored. This study introduces a…
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of specific social behaviours such as eye-gaze, turn taking, gestures and other verbal and non-verbal cues. We have built upon these to look at…
The Tactile Internet (TI) is one of the next generation wireless network services with end to end (E2E) delay as low as 1~ms. Since this ultra low E2E delay cannot be met in the current 4G network architecture, it is necessary to…
Improving the interactivity and interconnectivity between people is one of the highlights of the Metaverse. The Metaverse relies on a core approach, digital twinning, which is a means to replicate physical world objects, people, actions and…
Real-time communications (RTC) is a core technology for emerging applications in 6G, such as cloud gaming, teleoperation, and extended reality (XR), which require consistently low latency and high bitrates. Existing RTC solutions…
This study focuses on edge computing in dense millimeter wave vehicle-to-everything (V2X) networks. A control problem is formulated to minimize the energy consumption under delay constraint resulting from vehicle mobility. A tractable…
The fifth generation (5G) wireless network technology is to be standardized by 2020, where main goals are to improve capacity, reliability, and energy efficiency, while reducing latency and massively increasing connection density. An…
Guaranteeing ultra reliable low latency communications (URLLC) with high data rates for virtual reality (VR) services is a key challenge to enable a dual VR perception: visual and haptic. In this paper, a terahertz (THz) cellular network is…
One essential function of professional events, such as industry trade shows and academic conferences, is to foster and extend a person's connections to others within the community of their interest. In this paper, we delve into the emerging…
The reliability of current virtual reality (VR) delivery is low due to the limited resources on VR head-mounted displays (HMDs) and the transmission rate bottleneck of sub-6 GHz networks. In this paper, we propose a dual-connectivity sub-6…
We consider the problem of enhancing the delivery of real-time traffic in wireless networks using bandwidth sharing between operators. A key characteristic of real-time traffic is that a packet has to be delivered within a delay deadline…