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Ultra-low latency supported by the fifth generation (5G) give impetus to the prosperity of many wireless network applications, such as autonomous driving, robotics, telepresence, virtual reality and so on. Ultra-low latency is not achieved…

Networking and Internet Architecture · Computer Science 2021-07-09 Xin Fan , Yan Huo

While the current generation of mobile and fixed communication networks has been standardized for mobile broadband services, the next generation is driven by the vision of the Internet of Things and mission critical communication services…

Signal Processing · Electrical Eng. & Systems 2018-08-08 Xiaolin Jiang , Hossein S. Ghadikolaei , Gabor Fodor , Eytan Modiano , Zhibo Pang , Michele Zorzi , Carlo Fischione

Metaverse is an emerging virtual universe where humans can have real-time interactions and solid social links like in the physical world, and it opens up a new era of Internet and interactions. In Metaverse, an immersive and photorealistic…

Networking and Internet Architecture · Computer Science 2022-12-05 Yitong Wang , Jun Zhao

Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the empirical progress in this area of study, a comprehensive…

Human-Computer Interaction · Computer Science 2024-10-17 Xiaoying Wei , Xiaofu Jin , Ge Lin Kan , Yukang Yan , Mingming Fan

Cellular-connected wireless connectivity provides new opportunities for virtual reality(VR) to offer seamless user experience from anywhere at anytime. To realize this vision, the quality-of-service (QoS) for wireless VR needs to be…

Signal Processing · Electrical Eng. & Systems 2020-03-16 Fenghe Hu , Yansha Deng , Walid Saad , Mehdi Bennis , A. Hamid Aghvami

Virtual reality (VR) enables mobile wireless users to experience multimodal perceptions in a virtual space. In this paper we investigate the problem of concurrent support of visual and haptic perceptions over wireless cellular networks,…

Information Theory · Computer Science 2018-05-08 Jihong Park , Mehdi Bennis

In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…

Signal Processing · Electrical Eng. & Systems 2023-11-20 Mushu Li , Jie Gao , Conghao Zhou , Xuemin Shen , Weihua Zhuang

The rapid development of the fifth generation mobile communication systems accelerates the implementation of vehicle-to-everything communications. Compared with the other types of vehicular communications, vehicle-to-vehicle (V2V)…

Information Theory · Computer Science 2020-02-19 Haojun Yang , Kuan Zhang , Kan Zheng , Yi Qian

Edge computing is an emerging concept based on distributing computing, storage, and control services closer to end network nodes. Edge computing lies at the heart of the fifth generation (5G) wireless systems and beyond. While current…

Networking and Internet Architecture · Computer Science 2019-05-15 Mohammed S. Elbamby , Cristina Perfecto , Chen-Feng Liu , Jihong Park , Sumudu Samarakoon , Xianfu Chen , Mehdi Bennis

5G networks provide higher flexibility and improved performance compared to previous cellular technologies. This has raised expectations on the possibility to support advanced V2X services using the cellular network via Vehicle-to-Network…

Networking and Internet Architecture · Computer Science 2026-01-12 B. Coll-Perales , M. C. Lucas-Estañ , T. Shimizu , J. Gozalvez , T. Higuchi , S. Avedisov , O. Altintas , M. Sepulcre

In this paper, we investigate resource allocation problem in the context of multiple virtual reality (VR) video flows sharing a certain link, considering specific deadline of each video frame and the impact of different frames on video…

Networking and Internet Architecture · Computer Science 2023-09-01 Qingxuan Feng , Peng Yang , Zhixuan Huang , Jiayin Chen , Ning Zhang

Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…

Networking and Internet Architecture · Computer Science 2026-01-26 Ferran Maura , Francesc Wilhelmi , Boris Bellalta

Networked virtual reality (NVR) whiteboards are increasingly important for enabling geographically dispersed users to engage in real-time idea sharing, collaborative design, and discussion. However, latency caused by network limitations,…

Multimedia · Computer Science 2026-03-11 Jiarun Song , Yongkang Hou , Fuzheng Yang

Next-generation cellular networks will play a key role in the evolution of different vertical industries. Low latency will be a major requirement in many related uses cases. This requirement is specially challenging in scenarios with high…

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive…

Human-Computer Interaction · Computer Science 2026-03-30 Harshitha Voleti , Charalambos Poullis

Ultra reliable, low latency vehicle-to-infrastructure (V2I) communications is a key requirement for seamless operation of autonomous vehicles (AVs) in future smart cities. To this end, cellular small base stations (SBSs) with edge computing…

Information Theory · Computer Science 2018-08-21 Md Mostofa Kamal Tareq , Omid Semiari , Mohsen Amini Salehi , Walid Saad

Communication networks are time-varying and hence, fair sharing of network resources among the users in such a dynamic environment is a challenging task. In this context, a time-varying network model is designed and the shortest user's…

Networking and Internet Architecture · Computer Science 2019-05-10 Suchi Kumari , Anurag Singh

As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformation data over the network. As user immersion and real-time…

Human communication has been profoundly changed by social media, which allows users to engage in previously unheard-of ways, such as text-based conversations, video chats, and live streaming. The digital landscape has started to change in…

Human-Computer Interaction · Computer Science 2025-03-24 Priyanshu Chaubey