English
Related papers

Related papers: Planning with Pixels in (Almost) Real Time

200 papers

Width-based planning has demonstrated great success in recent years due to its ability to scale independently of the size of the state space. For example, Bandres et al. (2018) introduced a rollout version of the Iterated Width algorithm…

Artificial Intelligence · Computer Science 2021-10-06 Miquel Junyent , Anders Jonsson , Vicenç Gómez

Width-based planning methods have been shown to yield state-of-the-art performance in the Atari 2600 domain using pixel input. One successful approach, RolloutIW, represents states with the B-PROST boolean feature set. An augmented version…

Artificial Intelligence · Computer Science 2021-03-16 Andrea Dittadi , Frederik K. Drachmann , Thomas Bolander

Width-based planning has shown promising results on Atari 2600 games using pixel input, while using substantially fewer environment interactions than reinforcement learning. Recent width-based approaches have computed feature vectors for…

Artificial Intelligence · Computer Science 2022-03-22 Benjamin Ayton , Masataro Asai

Optimal action selection in decision problems characterized by sparse, delayed rewards is still an open challenge. For these problems, current deep reinforcement learning methods require enormous amounts of data to learn controllers that…

Artificial Intelligence · Computer Science 2018-06-18 Miquel Junyent , Anders Jonsson , Vicenç Gómez

Width-based search methods have demonstrated state-of-the-art performance in a wide range of testbeds, from classical planning problems to image-based simulators such as Atari games. These methods scale independently of the size of the…

Artificial Intelligence · Computer Science 2022-04-29 Miquel Junyent , Vicenç Gómez , Anders Jonsson

The ability to form complex plans based on raw visual input is a litmus test for current capabilities of artificial intelligence, as it requires a seamless combination of visual processing and abstract algorithmic execution, two…

Machine Learning · Computer Science 2022-03-21 Marco Bagatella , Mirek Olšák , Michal Rolínek , Georg Martius

We propose new width-based planning and learning algorithms inspired from a careful analysis of the design decisions made by previous width-based planners. The algorithms are applied over the Atari-2600 games and our best performing…

Artificial Intelligence · Computer Science 2021-10-29 Stefan O'Toole , Nir Lipovetzky , Miquel Ramirez , Adrian Pearce

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…

Width-based algorithms search for solutions through a general definition of state novelty. These algorithms have been shown to result in state-of-the-art performance in classical planning, and have been successfully applied to model-based…

Artificial Intelligence · Computer Science 2021-06-10 Nir Lipovetzky

We propose the Thinker algorithm, a novel approach that enables reinforcement learning agents to autonomously interact with and utilize a learned world model. The Thinker algorithm wraps the environment with a world model and introduces new…

Artificial Intelligence · Computer Science 2023-10-30 Stephen Chung , Ivan Anokhin , David Krueger

Maps --- specifically floor plans --- are useful for a variety of tasks from arranging furniture to designating conceptual or functional spaces (e.g., kitchen, walkway). We present a simple algorithm for quickly laying a floor plan (or…

Human-Computer Interaction · Computer Science 2016-06-16 Leo Bowen-Biggs , Suzanne Dazo , Yili Zhang , Alex Hubers , Matthew Rueben , Ross Sowell , William D. Smart , Cindy Grimm

To achieve autonomy in a priori unknown real-world scenarios, agents should be able to: i) act from high-dimensional sensory observations (e.g., images), ii) learn from past experience to adapt and improve, and iii) be capable of long…

Robotics · Computer Science 2022-12-12 Onur Beker , Mohammad Mohammadi , Amir Zamir

The goal of imitation learning is to mimic expert behavior from demonstrations, without access to an explicit reward signal. A popular class of approach infers the (unknown) reward function via inverse reinforcement learning (IRL) followed…

Machine Learning · Computer Science 2022-04-19 Carl Qi , Pieter Abbeel , Aditya Grover

Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…

Machine Learning · Computer Science 2018-01-09 Benjamin Spector , Serge Belongie

How can we plan efficiently in a large and complex environment when the time budget is limited? Given the original simulator of the environment, which may be computationally very demanding, we propose to learn online an approximate but much…

Artificial Intelligence · Computer Science 2022-12-14 Jinke He , Miguel Suau , Hendrik Baier , Michael Kaisers , Frans A. Oliehoek

We introduce a method for real-time navigation and tracking with differentiably rendered world models. Learning models for control has led to impressive results in robotics and computer games, but this success has yet to be extended to…

Machine Learning · Computer Science 2022-01-26 Baris Kayalibay , Atanas Mirchev , Patrick van der Smagt , Justin Bayer

Humans, in comparison to robots, are remarkably adept at reaching for objects in cluttered environments. The best existing robot planners are based on random sampling of configuration space -- which becomes excessively high-dimensional with…

HIRES processing provides a significant improvement in both resolution and image quality over previous IRAS image products, but the characteristics of the HIRES beam make accurate comparisons between the various IRAS bandpasses and between…

Astrophysics · Physics 2015-06-24 C. R. Kerton , P. G. Martin

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

Artificial Intelligence · Computer Science 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Modern image editing models produce realistic results but struggle with abstract, multi step instructions (e.g., ``make this advertisement more vegetarian-friendly''). Prior agent based methods decompose such tasks but rely on handcrafted…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Anirudh Sundara Rajan , Krishna Kumar Singh , Yong Jae Lee
‹ Prev 1 2 3 10 Next ›