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Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

A central problem in artificial intelligence is that of planning to maximize future reward under uncertainty in a partially observable environment. In this paper we propose and demonstrate a novel algorithm which accurately learns a model…

Machine Learning · Computer Science 2009-12-15 Byron Boots , Sajid M. Siddiqi , Geoffrey J. Gordon

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

Artificial Intelligence · Computer Science 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas

Modern sampling-based motion planning algorithms typically take between hundreds of milliseconds to dozens of seconds to find collision-free motions for high degree-of-freedom problems. This paper presents performance improvements of more…

Robotics · Computer Science 2023-10-02 Wil Thomason , Zachary Kingston , Lydia E. Kavraki

People's goal-directed behaviors are influenced by their cognitive biases, and autonomous systems that interact with people should be aware of this. For example, people's attention to objects in their environment will be biased in a way…

Artificial Intelligence · Computer Science 2025-10-31 Sounak Banerjee , Daphne Cornelisse , Deepak Gopinath , Emily Sumner , Jonathan DeCastro , Guy Rosman , Eugene Vinitsky , Mark K. Ho

Planning - the ability to analyze the structure of a problem in the large and decompose it into interrelated subproblems - is a hallmark of human intelligence. While deep reinforcement learning (RL) has shown great promise for solving…

Artificial Intelligence · Computer Science 2021-07-02 Lunjun Zhang , Ge Yang , Bradly C. Stadie

Temporal planning often involves numeric effects that are directly proportional to their action's duration. These include continuous effects, where a numeric variable is subjected to a rate of change while the action is being executed, and…

Artificial Intelligence · Computer Science 2022-02-01 Josef Bajada , Maria Fox , Derek Long

The current paradigm for motion planning generates solutions from scratch for every new problem, which consumes significant amounts of time and computational resources. For complex, cluttered scenes, motion planning approaches can often…

We present a new algorithm for exactly solving decision making problems represented as influence diagrams. We do not require the usual assumptions of no forgetting and regularity; this allows us to solve problems with simultaneous decisions…

Artificial Intelligence · Computer Science 2015-03-19 Denis Deratani Mauá , Cassio Polpo de Campos , Marco Zaffalon

World Models have vastly permeated the field of Reinforcement Learning. Their ability to model the transition dynamics of an environment have greatly improved sample efficiency in online RL. Among them, the most notorious example is…

Machine Learning · Computer Science 2025-10-21 Federico Malato , Ville Hautamäki

This paper proposes an intent-aware multi-agent planning framework as well as a learning algorithm. Under this framework, an agent plans in the goal space to maximize the expected utility. The planning process takes the belief of other…

Artificial Intelligence · Computer Science 2018-03-07 Siyuan Qi , Song-Chun Zhu

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

Width-based search algorithms seek plans by prioritizing states according to a suitably defined measure of novelty, that maps states into a set of novelty categories. Space and time complexity to evaluate state novelty is known to be…

Artificial Intelligence · Computer Science 2021-05-18 Anubhav Singh , Nir Lipovetzky , Miquel Ramirez , Javier Segovia-Aguas

Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over…

In continual RL we want agents capable of never-ending learning, and yet our evaluation methodologies do not reflect this. The standard practice in RL is to assume unfettered access to the deployment environment for the full lifetime of the…

Machine Learning · Computer Science 2025-08-11 Golnaz Mesbahi , Parham Mohammad Panahi , Olya Mastikhina , Steven Tang , Martha White , Adam White

In Artificial Intelligence, planning refers to an area of research that proposes to develop systems that can automatically generate a result set, in the form of an integrated decision-making system through a formal procedure, known as plan.…

Artificial Intelligence · Computer Science 2013-11-20 Sofia Benbelkacem , Baghdad Atmani , Mohamed Benamina

The ability to estimate human intentions and interact with human drivers intelligently is crucial for autonomous vehicles to successfully achieve their objectives. In this paper, we propose a game theoretic planning algorithm that models…

Robotics · Computer Science 2023-01-24 Siyu Dai , Sangjae Bae , David Isele

Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate…

Answer Set Planning refers to the use of Answer Set Programming (ASP) to compute plans, i.e., solutions to planning problems, that transform a given state of the world to another state. The development of efficient and scalable answer set…

Artificial Intelligence · Computer Science 2022-02-14 Tran Cao Son , Enrico Pontelli , Marcello Balduccini , Torsten Schaub

Artificial learning systems aspire to mimic human intelligence by continually learning from a stream of tasks without forgetting past knowledge. One way to enable such learning is to store past experiences in the form of input examples in…

Machine Learning · Computer Science 2022-10-13 Gobinda Saha , Kaushik Roy