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If we consider human manipulation, it is clear that contact-rich manipulation (CRM)-the ability to use any surface of the manipulator to make contact with objects-can be far more efficient and natural than relying solely on end-effectors…

When playing video-games we immediately detect which entity we control and we center the attention towards it to focus the learning and reduce its dimensionality. Reinforcement Learning (RL) has been able to deal with big state spaces,…

Machine Learning · Computer Science 2020-01-01 Berkay Demirel , Martí Sánchez-Fibla

Simulation-based planning with rollouts is a widely-deployed technique for decision making in stochastic environments. The primary instrument of simulation-based planning is a sampling model, which is repeatedly called to generate…

Machine Learning · Computer Science 2026-05-07 Sandarbh Yadav , Frederic J Maliakkal , Harshad Khadilkar , Shivaram Kalyanakrishnan

Recent progress in Reinforcement Learning (RL), fueled by its combination, with Deep Learning has enabled impressive results in learning to interact with complex virtual environments, yet real-world applications of RL are still scarce. A…

Artificial Intelligence · Computer Science 2017-06-01 Vitaly Kurin , Sebastian Nowozin , Katja Hofmann , Lucas Beyer , Bastian Leibe

This paper discusses about the advantage of using asynchronous simulation in the case of interactive simulation in which user can steer and control parameters during a simulation in progress. synchronous models allow to compute each…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-12-11 Mengchen Wang , Nicolas Ferey , Patrick Bourdot , Frederic Magoules

Sampling-based planners are effective in many real-world applications such as robotics manipulation, navigation, and even protein modeling. However, it is often challenging to generate a collision-free path in environments where key areas…

Robotics · Computer Science 2021-11-24 Constantinos Chamzas , Anshumali Shrivastava , Lydia E. Kavraki

Recent progress in randomized motion planners has led to the development of a new class of sampling-based algorithms that provide asymptotic optimality guarantees, notably the RRT* and the PRM* algorithms. Careful analysis reveals that the…

Robotics · Computer Science 2016-09-21 Oktay Arslan , Panagiotis Tsiotras

This paper aims to improve the computational efficiency of motion planning for mobile robots with non-trivial dynamics through the use of learned controllers. Offline, a system-specific controller is first trained in an empty environment.…

Cognitive and metacognitive strategy had demonstrated a significant role in self-regulated learning (SRL), and an appropriate use of strategies is beneficial to effective learning or question-solving tasks during a human-computer…

Computers and Society · Computer Science 2019-06-10 Feng Tian , Jia Yue , Kuo-ming Chao , Buyue Qian , Nazaraf Shah , Longzhuang Li , Haiping Zhu , Yan Chen , Bin Zeng , Qinghua Zheng

Imitation learning (IL) enables robots to acquire skills quickly by transferring expert knowledge, which is widely adopted in reinforcement learning (RL) to initialize exploration. However, in long-horizon motion planning tasks, a…

Robotics · Computer Science 2021-03-30 Sha Luo , Hamidreza Kasaei , Lambert Schomaker

Many real-world games contain parameters which can affect payoffs, action spaces, and information states. For fixed values of the parameters, the game can be solved using standard algorithms. However, in many settings agents must act…

Computer Science and Game Theory · Computer Science 2026-03-26 Sam Ganzfried

Across the Arcade Learning Environment, Rainbow achieves a level of performance competitive with humans and modern RL algorithms. However, attaining this level of performance requires large amounts of data and hardware resources, making…

Machine Learning · Computer Science 2021-11-22 Dominik Schmidt , Thomas Schmied

Occupancy grids are the most common framework when it comes to creating a map of the environment using a robot. This paper studies occupancy grids from the motion planning perspective and proposes a mapping method that provides richer data…

Robotics · Computer Science 2016-09-20 Ali-akbar Agha-mohammadi

A simple sample-based planning method is presented which approximates connected regions of free space with volumes in Configuration space instead of points. The algorithm produces very sparse trees compared to point-based planning…

Robotics · Computer Science 2011-09-15 Alexander Shkolnik , Russ Tedrake

This paper presents a framework for fast and robust motion planning designed to facilitate automated driving. The framework allows for real-time computation even for horizons of several hundred meters and thus enabling automated driving in…

Robotics · Computer Science 2019-02-26 Zlatan Ajanovic , Bakir Lacevic , Barys Shyrokau , Michael Stolz , Martin Horn

Planning with world models offers a powerful paradigm for robotic control. Conventional approaches train a model to predict future frames conditioned on current frames and actions, which can then be used for planning. However, the objective…

Machine Learning · Computer Science 2025-10-23 Jacob Berg , Chuning Zhu , Yanda Bao , Ishan Durugkar , Abhishek Gupta

Reward machines allow the definition of rewards for temporally extended tasks and behaviors. Specifying "informative" reward machines can be challenging. One way to address this is to generate reward machines from a high-level abstract…

Machine Learning · Computer Science 2024-08-16 Giovanni Varricchione , Natasha Alechina , Mehdi Dastani , Brian Logan

Access to high-quality education at scale is limited by the difficulty of providing student feedback on open-ended assignments in structured domains like computer programming, graphics, and short response questions. This problem has proven…

Machine Learning · Computer Science 2021-03-25 Ali Malik , Mike Wu , Vrinda Vasavada , Jinpeng Song , Madison Coots , John Mitchell , Noah Goodman , Chris Piech

Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training process. We propose that a reinforcement learning algorithm…

Machine Learning · Computer Science 2025-02-06 Kimiya Saadat , Richard Zhao

In the paper, we propose a novel methodology to map learning algorithms on data (performance map) in order to gain more insights in the distribution of their performances across their parameter space. This methodology provides useful…

Machine Learning · Computer Science 2021-07-16 Filippo Neri