English

Hierarchical Width-Based Planning and Learning

Artificial Intelligence 2022-04-29 v3

Abstract

Width-based search methods have demonstrated state-of-the-art performance in a wide range of testbeds, from classical planning problems to image-based simulators such as Atari games. These methods scale independently of the size of the state-space, but exponentially in the problem width. In practice, running the algorithm with a width larger than 1 is computationally intractable, prohibiting IW from solving higher width problems. In this paper, we present a hierarchical algorithm that plans at two levels of abstraction. A high-level planner uses abstract features that are incrementally discovered from low-level pruning decisions. We illustrate this algorithm in classical planning PDDL domains as well as in pixel-based simulator domains. In classical planning, we show how IW(1) at two levels of abstraction can solve problems of width 2. For pixel-based domains, we show how in combination with a learned policy and a learned value function, the proposed hierarchical IW can outperform current flat IW-based planners in Atari games with sparse rewards.

Keywords

Cite

@article{arxiv.2101.06177,
  title  = {Hierarchical Width-Based Planning and Learning},
  author = {Miquel Junyent and Vicenç Gómez and Anders Jonsson},
  journal= {arXiv preprint arXiv:2101.06177},
  year   = {2022}
}
R2 v1 2026-06-23T22:12:26.983Z