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Establishing point-to-point correspondences across multiple 3D shapes is a fundamental problem in computer vision and graphics. In this paper, we introduce DcMatch, a novel unsupervised learning framework for non-rigid multi-shape matching.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Tianwei Ye , Yong Ma , Xiaoguang Mei

We present a novel coarse-to-fine framework that derives a semi-regular multiscale mesh representation of an original input mesh via remeshing. Our approach differs from the conventional mesh wavelet transform strategy in two ways. First,…

Image and Video Processing · Electrical Eng. & Systems 2018-10-09 Hao-Chiang Shao

We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Mohamed Dahy Elkhouly , Alessio Del Bue , Stuart James

While dealing with matching shapes to their parts, we often apply a tool known as functional maps. The idea is to translate the shape matching problem into "convenient" spaces by which matching is performed algebraically by solving a least…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Amit Bracha , Thomas Dagès , Ron Kimmel

We present effective methods to compute equivariant harmonic maps from the universal cover of a surface into a nonpositively curved space. By discretizing the theory appropriately, we show that the energy functional is strongly convex and…

Geometric Topology · Mathematics 2020-01-22 Jonah Gaster , Brice Loustau , Léonard Monsaingeon

Non-rigid 3D mesh matching is a critical step in computer vision and computer graphics pipelines. We tackle matching meshes that contain topological artefacts which can break the assumption made by current approaches. While Functional Maps…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Aymen Merrouche , Stefanie Wuhrer , Edmond Boyer

Establishing dense correspondence across 3D shapes is crucial for fundamental downstream tasks, including texture transfer, shape interpolation, and robotic manipulation. However, learning these mappings without manual supervision remains a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Qinfeng Xiao , Guofeng Mei , Qilong Liu , Chenyuan Yi , Fabio Poiesi , Jian Zhang , Bo Yang , Yick Kit-lun

In this paper, we are concerned with the problem of creating flattening maps of simply-connected open surfaces in $\mathbb{R}^3$. Using a natural principle of density diffusion in physics, we propose an effective algorithm for computing…

Computational Geometry · Computer Science 2020-02-10 Gary P. T. Choi , Chris H. Rycroft

Many algorithms for the computation of correspondences between deformable shapes rely on some variant of nearest neighbor matching in a descriptor space. Such are, for example, various point-wise correspondence recovery algorithms used as a…

Computer Vision and Pattern Recognition · Computer Science 2017-04-10 Matthias Vestner , Roee Litman , Emanuele Rodolà , Alex Bronstein , Daniel Cremers

This paper presents a new progressive compression method for triangular meshes. This method, in fact, is based on a schema of irregular multi-resolution analysis and is centered on the optimization of the rate-distortion trade-off. The…

Graphics · Computer Science 2013-09-16 Zeineb Abderrahim , Elhem Techini , Mohamed Salim Bouhlel

We propose a novel method to reconstruct the 3D shapes of transparent objects using hand-held captured images under natural light conditions. It combines the advantage of explicit mesh and multi-layer perceptron (MLP) network, a hybrid…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Jiamin Xu , Zihan Zhu , Hujun Bao , Weiwei Xu

Many machine learning problems involve regressing variables on a non-Euclidean manifold -- e.g. a discrete probability distribution, or the 6D pose of an object. One way to tackle these problems through gradient-based learning is to use a…

Computer Vision and Pattern Recognition · Computer Science 2021-10-14 Romain Brégier

High-order quadrilateral meshes offer superior accuracy and computational efficiency in numerical simulations. However, existing methods struggle to simultaneously preserve boundary/interface features, ensure high quality, and achieve…

Graphics · Computer Science 2026-03-25 Yongjia Weng , Lufeng Liu , Zhonggui Chen , Xuan Zhou , Juan Cao

Surface mapping plays an important role in geometric processing. They induce both area and angular distortions. If the angular distortion is bounded, the mapping is called a {\it quasi-conformal} map. Many surface maps in our physical world…

Numerical Analysis · Mathematics 2024-07-29 W. Zeng , L. M. Lui , F. Luo , J. S. Liu , T. F. Chan , S. T. Yau , X. F. Gu

Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflection have prevented both traditional and deep multiview stereo…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Zhengqin Li , Yu-Ying Yeh , Manmohan Chandraker

The Cartesian coordinate system is the most commonly used system in computer visualization. This is due to its ease of use and processing speed. However, it is not always suitable for a given problem. Angular measures often allow us to…

Graphics · Computer Science 2023-06-08 Grzegorz Borowik , Michał Balicki , Michał Kasprzak , Piotr Cukier

Image harmonization has been significantly advanced with large-scale harmonization dataset. However, the current way to build dataset is still labor-intensive, which adversely affects the extendability of dataset. To address this problem,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Junyan Cao , Wenyan Cong , Li Niu , Jianfu Zhang , Liqing Zhang

In the reconstruction process of unknown multiple scattering objects in inverse medium scattering problems, the first important step is to effectively locate some approximate domains that contain all inhomogeneous media. Without such an…

Numerical Analysis · Mathematics 2015-06-12 Keji Liu , Jun Zou

Superconvergence of differential structure on discretized surfaces is studied in this paper. The newly introduced geometric supercloseness provides us with a fundamental tool to prove the superconvergence of gradient recovery on deviated…

Numerical Analysis · Mathematics 2025-01-06 Guozhi Dong , Hailong Guo , Ting Guo

We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Yawar Siddiqui , Antonio Alliegro , Alexey Artemov , Tatiana Tommasi , Daniele Sirigatti , Vladislav Rosov , Angela Dai , Matthias Nießner