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Related papers: Building Generalizable Agents with a Realistic and…

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Agent decision making using Reinforcement Learning (RL) heavily relies on either a model or simulator of the environment (e.g., moving in an 8x8 maze with three rooms, playing Chess on an 8x8 board). Due to this dependence, small changes in…

Artificial Intelligence · Computer Science 2023-09-20 Wenjun Li , Pradeep Varakantham , Dexun Li

The question of whether deep neural networks are good at generalising beyond their immediate training experience is of critical importance for learning-based approaches to AI. Here, we consider tests of out-of-sample generalisation that…

Artificial Intelligence · Computer Science 2020-02-20 Felix Hill , Andrew Lampinen , Rosalia Schneider , Stephen Clark , Matthew Botvinick , James L. McClelland , Adam Santoro

We contribute the Habitat Synthetic Scene Dataset, a dataset of 211 high-quality 3D scenes, and use it to test navigation agent generalization to realistic 3D environments. Our dataset represents real interiors and contains a diverse set of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Mukul Khanna , Yongsen Mao , Hanxiao Jiang , Sanjay Haresh , Brennan Shacklett , Dhruv Batra , Alexander Clegg , Eric Undersander , Angel X. Chang , Manolis Savva

We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…

Computer Vision and Pattern Recognition · Computer Science 2022-12-02 Jing Yu Koh , Harsh Agrawal , Dhruv Batra , Richard Tucker , Austin Waters , Honglak Lee , Yinfei Yang , Jason Baldridge , Peter Anderson

In this work we create agents that can perform well beyond a single, individual task, that exhibit much wider generalisation of behaviour to a massive, rich space of challenges. We define a universe of tasks within an environment domain and…

In this paper, we consider the problem of building learning agents that can efficiently learn to navigate in constrained environments. The main goal is to design agents that can efficiently learn to understand and generalize to different…

Machine Learning · Computer Science 2020-03-04 Kei Ota , Yoko Sasaki , Devesh K. Jha , Yusuke Yoshiyasu , Asako Kanezaki

A grand goal in AI is to build a robot that can accurately navigate based on natural language instructions, which requires the agent to perceive the scene, understand and ground language, and act in the real-world environment. One key…

Computation and Language · Computer Science 2019-04-09 Hao Tan , Licheng Yu , Mohit Bansal

Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Changan Chen , Unnat Jain , Carl Schissler , Sebastia Vicenc Amengual Gari , Ziad Al-Halah , Vamsi Krishna Ithapu , Philip Robinson , Kristen Grauman

Recent research in language-guided visual navigation has demonstrated a significant demand for the diversity of traversable environments and the quantity of supervision for training generalizable agents. To tackle the common data scarcity…

Computer Vision and Pattern Recognition · Computer Science 2023-08-11 Zun Wang , Jialu Li , Yicong Hong , Yi Wang , Qi Wu , Mohit Bansal , Stephen Gould , Hao Tan , Yu Qiao

We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities,…

Artificial Intelligence · Computer Science 2025-08-13 Fangwei Zhong , Kui Wu , Churan Wang , Hao Chen , Hai Ci , Zhoujun Li , Yizhou Wang

Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions,…

Robotics · Computer Science 2024-10-14 SIMA Team , Maria Abi Raad , Arun Ahuja , Catarina Barros , Frederic Besse , Andrew Bolt , Adrian Bolton , Bethanie Brownfield , Gavin Buttimore , Max Cant , Sarah Chakera , Stephanie C. Y. Chan , Jeff Clune , Adrian Collister , Vikki Copeman , Alex Cullum , Ishita Dasgupta , Dario de Cesare , Julia Di Trapani , Yani Donchev , Emma Dunleavy , Martin Engelcke , Ryan Faulkner , Frankie Garcia , Charles Gbadamosi , Zhitao Gong , Lucy Gonzales , Kshitij Gupta , Karol Gregor , Arne Olav Hallingstad , Tim Harley , Sam Haves , Felix Hill , Ed Hirst , Drew A. Hudson , Jony Hudson , Steph Hughes-Fitt , Danilo J. Rezende , Mimi Jasarevic , Laura Kampis , Rosemary Ke , Thomas Keck , Junkyung Kim , Oscar Knagg , Kavya Kopparapu , Rory Lawton , Andrew Lampinen , Shane Legg , Alexander Lerchner , Marjorie Limont , Yulan Liu , Maria Loks-Thompson , Joseph Marino , Kathryn Martin Cussons , Loic Matthey , Siobhan Mcloughlin , Piermaria Mendolicchio , Hamza Merzic , Anna Mitenkova , Alexandre Moufarek , Valeria Oliveira , Yanko Oliveira , Hannah Openshaw , Renke Pan , Aneesh Pappu , Alex Platonov , Ollie Purkiss , David Reichert , John Reid , Pierre Harvey Richemond , Tyson Roberts , Giles Ruscoe , Jaume Sanchez Elias , Tasha Sandars , Daniel P. Sawyer , Tim Scholtes , Guy Simmons , Daniel Slater , Hubert Soyer , Heiko Strathmann , Peter Stys , Allison C. Tam , Denis Teplyashin , Tayfun Terzi , Davide Vercelli , Bojan Vujatovic , Marcus Wainwright , Jane X. Wang , Zhengdong Wang , Daan Wierstra , Duncan Williams , Nathaniel Wong , Sarah York , Nick Young

Building deep reinforcement learning agents that can generalize and adapt to unseen environments remains a fundamental challenge for AI. This paper describes progresses on this challenge in the context of man-made environments, which are…

Machine Learning · Computer Science 2018-10-01 Yi Wu , Yuxin Wu , Aviv Tamar , Stuart Russell , Georgia Gkioxari , Yuandong Tian

In vision-and-language navigation (VLN), an embodied agent is required to navigate in realistic 3D environments following natural language instructions. One major bottleneck for existing VLN approaches is the lack of sufficient training…

Computer Vision and Pattern Recognition · Computer Science 2022-08-26 Shizhe Chen , Pierre-Louis Guhur , Makarand Tapaswi , Cordelia Schmid , Ivan Laptev

We introduce environment predictive coding, a self-supervised approach to learn environment-level representations for embodied agents. In contrast to prior work on self-supervised learning for images, we aim to jointly encode a series of…

Computer Vision and Pattern Recognition · Computer Science 2021-02-05 Santhosh K. Ramakrishnan , Tushar Nagarajan , Ziad Al-Halah , Kristen Grauman

Embodied agents, trained to explore and navigate indoor photorealistic environments, have achieved impressive results on standard datasets and benchmarks. So far, experiments and evaluations have involved domestic and working scenes like…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Roberto Bigazzi , Federico Landi , Silvia Cascianelli , Marcella Cornia , Lorenzo Baraldi , Rita Cucchiara

We study the problem of learning a generalizable action policy for an intelligent agent to actively approach an object of interest in an indoor environment solely from its visual inputs. While scene-driven or recognition-driven visual…

Robotics · Computer Science 2019-03-08 Xin Ye , Zhe Lin , Joon-Young Lee , Jianming Zhang , Shibin Zheng , Yezhou Yang

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions. In this setting, classical symbolic planners are not applicable or difficult to adapt. We…

Machine Learning · Computer Science 2021-12-23 Edward Beeching , Maxim Peter , Philippe Marcotte , Jilles Debangoye , Olivier Simonin , Joshua Romoff , Christian Wolf

Embodied agents operating in human spaces must be able to master how their environment works: what objects can the agent use, and how can it use them? We introduce a reinforcement learning approach for exploration for interaction, whereby…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Tushar Nagarajan , Kristen Grauman

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch…

Machine Learning · Computer Science 2026-05-22 Lily Goli , Justin Kerr , Daniele Reda , Alec Jacobson , Andrea Tagliasacchi , Angjoo Kanazawa
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