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We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper…

We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action corresponds to switching to the respective strategy. Here, a…

Machine Learning · Computer Science 2018-11-22 Jonas Gehring , Da Ju , Vegard Mella , Daniel Gant , Nicolas Usunier , Gabriel Synnaeve

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and…

Machine Learning · Computer Science 2018-12-04 Gabriel Synnaeve , Zeming Lin , Jonas Gehring , Dan Gant , Vegard Mella , Vasil Khalidov , Nicolas Carion , Nicolas Usunier

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

Artificial Intelligence · Computer Science 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

We describe preliminary investigations of using Docker for the deployment and testing of astronomy software. Docker is a relatively new containerisation technology that is developing rapidly and being adopted across a range of domains. It…

Software Engineering · Computer Science 2017-07-13 D. Morris , S. Voutsinas , N. C. Hambly , R. G. Mann

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…

Artificial Intelligence · Computer Science 2012-11-20 Gabriel Synnaeve , Pierre Bessiere

This short report describes an automated BWAPI-based script developed for live streams of a StarCraft Brood War bot tournament, SSCAIT. The script controls the in-game camera in order to follow the relevant events and improve the viewer…

Artificial Intelligence · Computer Science 2015-05-05 Björn Persson Mattsson , Tomáš Vajda , Michal Čertický

The cloud computing landscape is rapidly expanding and growing in complexity. It has witnessed the emergence of Cloud Computing as a widely adopted model for efficiently processing large volumes of data by harnessing clusters of commodity…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-03-28 Prathamesh Muzumdar , Amol Bhosale , Ganga Prasad Basyal , George Kurian

Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In…

Artificial Intelligence · Computer Science 2017-09-15 Peng Peng , Ying Wen , Yaodong Yang , Quan Yuan , Zhenkun Tang , Haitao Long , Jun Wang

With the success of deep learning techniques in a broad range of application domains, many deep learning software frameworks have been developed and are being updated frequently to adapt to new hardware features and software libraries,…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-10 Pengfei Xu , Shaohuai Shi , Xiaowen Chu

Docker images are used to distribute and deploy cloud-native applications in containerised form. A container engine runs them with separated privileges according to namespaces. Recent studies have investigated security vulnerabilities and…

Cryptography and Security · Computer Science 2021-06-10 Panagiotis Gkikopoulos , Valerio Schiavoni , Josef Spillner

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

Artificial Intelligence · Computer Science 2021-09-28 Michał Opanowicz

Virtualization is a promising technology that has facilitated cloud computing to become the next wave of the Internet revolution. Adopted by data centers, millions of applications that are powered by various virtual machines improve the…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-05-23 Ying Mao , Jenna Oak , Anthony Pompili , Daniel Beer , Tao Han , Peizhao Hu

Terrain analysis in Real-Time Strategy games is a necessary step to allow spacial reasoning. The goal of terrain analysis is to gather and process data about the map topology and properties to have a qualitative spatial representation. On…

Artificial Intelligence · Computer Science 2023-03-09 Florian Richoux

StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level strategic decision making. In this study, we address an eminent…

Docker technology has been increasingly used among software developers in a multitude of projects. This growing interest is due to the fact that Docker technology supports a convenient process for creating and building containers, promoting…

Software Engineering · Computer Science 2020-08-12 Mubin Ul Haque , Leonardo Horn Iwaya , M. Ali Babar

Mobile Edge Computing (MEC) is an emerging network paradigm that provides cloud and IT services at the point of access of the network. Such proximity to the end user translates into ultra-low latency and high bandwidth, while, at the same…

Networking and Internet Architecture · Computer Science 2018-01-29 Giuseppe Avino , Marco Malinverno , Francesco Malandrino , Claudio Casetti , Carla-Fabiana Chiasserini

Real-Time Strategy (RTS) games have recently become a popular testbed for artificial intelligence research. They represent a complex adversarial domain providing a number of interesting AI challenges. There exists a wide variety of…

Artificial Intelligence · Computer Science 2019-01-01 Mykyta Viazovskyi , Michal Certicky

This paper reviews the field of Game AI, which not only deals with creating agents that can play a certain game, but also with areas as diverse as creating game content automatically, game analytics, or player modelling. While Game AI was…

Artificial Intelligence · Computer Science 2020-02-25 Sebastian Risi , Mike Preuss
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