Related papers: Reconstructing a convex polygon from its $\omega$-…
Motivated by the desire to cope with data imprecision, we study methods for taking advantage of preliminary information about point sets in order to speed up the computation of certain structures associated with them. In particular, we…
This paper presents a novel end-to-end Learned Point Cloud Geometry Compression (a.k.a., Learned-PCGC) framework, to efficiently compress the point cloud geometry (PCG) using deep neural networks (DNN) based variational autoencoders (VAE).…
We study the problem of finding maximum-area triangles that can be inscribed in a polygon in the plane. We consider eight versions of the problem: we use either convex polygons or simple polygons as the container; we require the triangles…
Many years ago John Tyrell a lecturer at King's college London challenged his Ph.D. students with the following puzzle: show that there is a unique triangle of minimal perimeter with exactly one vertex to lie on one of three given lines,…
$ \newcommand{\epsA}{\Mh{\delta}} \newcommand{\Re}{\mathbb{R}} \newcommand{\reals}{\mathbb{R}} \newcommand{\SetX}{\mathsf{X}} \renewcommand{\P}{P} \newcommand{\diam}{\Delta} \newcommand{\Mh}[1]{#1} \newcommand{\query}{q}…
Let $P$ be a set of $n$ points in $\mathbb{R}^2$. For a given positive integer $w<n$, our objective is to find a set $C \subset P$ of points, such that $CH(P\setminus C)$ has the smallest number of vertices and $C$ has at most $n-w$ points.…
We prove that if $N$ points lie in convex position in the plane then they determine $\Omega(N^{5/4})$ distinct angles, provided that the points do not lie on a common circle. This is derived from a more general claim that if $N$ points in…
A convex polytope $P$ in the real projective space with reflections in the facets of $P$ is a Coxeter polytope if the reflections generate a subgroup $\Gamma$ of the group of projective transformations so that the $\Gamma$-translates of the…
The Procrustes-Wasserstein problem consists in matching two high-dimensional point clouds in an unsupervised setting, and has many applications in natural language processing and computer vision. We consider a planted model with two…
For a planar point set $P$, its convex hull is the smallest convex polygon that encloses all points in $P$. The construction of the convex hull from an array $I_P$ containing $P$ is a fundamental problem in computational geometry. By…
Point cloud reconstruction from raw point cloud has been an important topic in computer graphics for decades, especially due to its high demand in modeling and rendering applications. An important way to solve this problem is establishing a…
There is a very extensive literature dealing with convex polytopes from the standpoints of combinatorics and numerical analysis. By contrast, the current paper adopts an alternative viewpoint that regards a polytope as an autonomous space…
A smooth T-surface can be thought of as a generalization of a surface of revolution in such a way that the axis of rotation is not fixed at one point but rather traces a smooth path on the base plane. Furthermore, the action, by which the…
Point cloud data represents a crucial category of information for mathematical modeling, and surface reconstruction from such data is an important task across various disciplines. However, during the scanning process, the collected point…
We study the problem of partitioning a given simple polygon $P$ into a minimum number of connected polygonal pieces, each of bounded size. We describe a general technique for constructing such partitions that works for several notions of…
Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the…
We introduce PC2WF, the first end-to-end trainable deep network architecture to convert a 3D point cloud into a wireframe model. The network takes as input an unordered set of 3D points sampled from the surface of some object, and outputs a…
Given a polygon $P$ in the plane, a {\em pop} operation is the reflection of a vertex with respect to the line through its adjacent vertices. We define a family of alternating polygons, and show that any polygon from this family cannot be…
We propose a family of recursive cutting-plane algorithms to solve feasibility problems with constrained memory, which can also be used for first-order convex optimization. Precisely, in order to find a point within a ball of radius…
Given a convex polygon $P$ with $n$ vertices, the two-center problem is to find two congruent closed disks of minimum radius such that they completely cover $P$. We propose an algorithm for this problem in the streaming setup, where the…