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Recent advancements in millimeter-wave (mmWave) radar have demonstrated its potential for human action recognition and pose estimation, offering privacy-preserving advantages over conventional cameras while maintaining occlusion robustness,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Yizhe Lv , Tingting Zhang , Zhijian Wang , Yunpeng Song , Han Ding , Jinsong Han , Fei Wang

At the present time, hand gestures recognition system could be used as a more expected and useable approach for human computer interaction. Automatic hand gesture recognition system provides us a new tactic for interactive with the virtual…

Computer Vision and Pattern Recognition · Computer Science 2014-08-08 Reza Azad , Babak Azad , Nabil Belhaj Khalifa , Shahram Jamali

Tracking body pose on-the-go could have powerful uses in fitness, mobile gaming, context-aware virtual assistants, and rehabilitation. However, users are unlikely to buy and wear special suits or sensor arrays to achieve this end. Instead,…

Human-Computer Interaction · Computer Science 2023-04-26 Vimal Mollyn , Riku Arakawa , Mayank Goel , Chris Harrison , Karan Ahuja

Current diffusion-based face animation methods generally adopt a ReferenceNet (a copy of U-Net) and a large amount of curated self-acquired data to learn appearance features, as robust appearance features are vital for ensuring temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Yue Han , Junwei Zhu , Yuxiang Feng , Xiaozhong Ji , Keke He , Xiangtai Li , zhucun xue , Yong Liu

In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Ariel Elazary , Yotam Nitzan , Daniel Cohen-Or

This paper presents a method of reconstructing full-body locomotion sequences for virtual characters in real-time, using data from a single inertial measurement unit (IMU). This process can be characterized by its difficulty because of the…

Graphics · Computer Science 2017-11-15 Christos Mousas

We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our…

Robotics · Computer Science 2025-12-12 Chen Tessler , Yifeng Jiang , Erwin Coumans , Zhengyi Luo , Gal Chechik , Xue Bin Peng

This paper presents a novel approach for predicting human poses using IMU data, diverging from previous studies such as DIP-IMU, IMUPoser, and TransPose, which use up to 6 IMUs in conjunction with bidirectional RNNs. We introduce two main…

Machine Learning · Computer Science 2024-02-20 Varun Ramani , Hossein Khayami , Yang Bai , Nakul Garg , Nirupam Roy

We demonstrate a novel deep neural network capable of reconstructing human full body pose in real-time from 6 Inertial Measurement Units (IMUs) worn on the user's body. In doing so, we address several difficult challenges. First, the…

Graphics · Computer Science 2018-10-12 Yinghao Huang , Manuel Kaufmann , Emre Aksan , Michael J. Black , Otmar Hilliges , Gerard Pons-Moll

This paper discusses a novel method for Facial Expression Recognition System which performs facial expression analysis in a near real time from a live web cam feed. Primary objectives were to get results in a near real time with light…

Computer Vision and Pattern Recognition · Computer Science 2012-06-18 Saumil Srivastava

Image reenactment is a task where the target object in the source image imitates the motion represented in the driving image. One of the most common reenactment tasks is face image animation. The major challenge in the current face…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Soumya Tripathy , Juho Kannala , Esa Rahtu

Interaction methods based on computer-vision hold the potential to become the next powerful technology to support breakthroughs in the field of human-computer interaction. Non-invasive vision-based techniques permit unconventional…

Human-Computer Interaction · Computer Science 2017-07-27 Chamin Morikawa , Michael J. Lyons

Facial actions are spatio-temporal signals by nature, and therefore their modeling is crucially dependent on the availability of temporal information. In this paper, we focus on inferring such temporal dynamics of facial actions when no…

Computer Vision and Pattern Recognition · Computer Science 2019-04-05 Siyang Song , Enrique Sánchez-Lozano , Linlin Shen , Alan Johnston , Michel Valstar

In a human-centered intelligent manufacturing system, sensing and understanding of the worker's activity are the primary tasks. In this paper, we propose a novel multi-modal approach for worker activity recognition by leveraging information…

Computer Vision and Pattern Recognition · Computer Science 2019-08-22 Wenjin Tao , Ming C. Leu , Zhaozheng Yin

Generative models have surged in popularity recently due to their ability to produce high-quality images and video. However, steering these models to produce images with specific attributes and precise control remains challenging. Humans,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Tuomas Varanka , Huai-Qian Khor , Yante Li , Mengting Wei , Hanwei Kung , Nicu Sebe , Guoying Zhao

This paper presents a control interface to translate the residual body motions of individuals living with severe disabilities, into control commands for body-machine interaction. A custom, wireless, wearable multi-sensor network is used to…

3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Safa C. Medin , Gengyan Li , Ruofei Du , Stephan Garbin , Philip Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

Although significant progress has been made to audio-driven talking face generation, existing methods either neglect facial emotion or cannot be applied to arbitrary subjects. In this paper, we propose the Emotion-Aware Motion Model (EAMM)…

Computer Vision and Pattern Recognition · Computer Science 2022-09-26 Xinya Ji , Hang Zhou , Kaisiyuan Wang , Qianyi Wu , Wayne Wu , Feng Xu , Xun Cao

Using physical interactive devices like mouse and keyboards hinders naturalistic human-machine interaction and increases the probability of surface contact during a pandemic. Existing gesture-recognition systems do not possess user…

Human-Computer Interaction · Computer Science 2022-09-08 Ankit Jha , Ishita , Pratham G. Shenwai , Ayush Batra , Siddharth Kotian , Piyush Modi

Self-captured full-body videos are popular, but most deployments require mounted cameras, carefully-framed shots, and repeated practice. We propose a more convenient solution that enables full-body video capture using handheld mobile…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Bowei Chen , Brian Curless , Ira Kemelmacher-Shlizerman , Steven M. Seitz