Related papers: IMU2Face: Real-time Gesture-driven Facial Reenactm…
When working with 3D facial data, improving fidelity and avoiding the uncanny valley effect is critically dependent on accurate 3D facial performance capture. Because such methods are expensive and due to the widespread availability of 2D…
Recent progress in video diffusion models has markedly advanced character animation, which synthesizes motioned videos by animating a static identity image according to a driving video. Explicit methods represent motion using skeleton,…
We present a novel end-to-end framework for facial performance capture given a monocular video of an actor's face. Our framework are comprised of 2 parts. First, to extract the information in the frames, we optimize a triplet loss to learn…
Being able to reproduce physical phenomena ranging from light interaction to contact mechanics, simulators are becoming increasingly useful in more and more application domains where real-world interaction or labeled data are difficult to…
Mobile imitation learning on portable demonstration interfaces faces two coupled bottlenecks: locomotion-contaminated action labels and inference-induced execution latency on a continuously moving base. Recent wrist-mounted interfaces lower…
MEMS Inertial Measurement Units (IMUs) as ubiquitous proprioceptive motion measurement devices are available on various everyday gadgets and robotic platforms. Nevertheless, the direct inference of geometrical transformations or odometry…
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…
Emotion recognition,as a step toward mind reading,seeks to infer internal states from external cues.Most existing methods rely on explicit signals-such as facial expressions,speech,or gestures-that reflect only bodily responses and overlook…
Text-to-image (T2I) models have significantly advanced the development of artificial intelligence, enabling the generation of high-quality images in diverse contexts based on specific text prompts. However, existing T2I-based methods often…
Combining sparse IMUs and a monocular camera is a new promising setting to perform real-time human motion capture. This paper proposes a diffusion-based solution to learn human motion priors and fuse the two modalities of signals together…
Inertial measurement units (IMUs) are central to wearable systems for activity recognition and pose estimation, but sensor placement remains largely guided by heuristics and convention. In this work, we introduce Where to Wear (W2W), a…
Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by these questions,…
Face reenactment is a challenging task, as it is difficult to maintain accurate expression, pose and identity simultaneously. Most existing methods directly apply driving facial landmarks to reenact source faces and ignore the intrinsic gap…
A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manipulations,…
Accurate representations of 3D faces are of paramount importance in various computer vision and graphics applications. However, the challenges persist due to the limitations imposed by data discretization and model linearity, which hinder…
Face forgery by deepfake is widely spread over the internet and this raises severe societal concerns. In this paper, we propose a novel video transformer with incremental learning for detecting deepfake videos. To better align the input…
Recent advancements in video generation have significantly impacted various downstream applications, particularly in identity-preserving video generation (IPT2V). However, existing methods struggle with "copy-paste" artifacts and low…
In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment…
Real-time object pose estimation and tracking is challenging but essential for emerging augmented reality (AR) applications. In general, state-of-the-art methods address this problem using deep neural networks which indeed yield…
In this paper, we introduce EyeEcho, a minimally-obtrusive acoustic sensing system designed to enable glasses to continuously monitor facial expressions. It utilizes two pairs of speakers and microphones mounted on glasses, to emit encoded…