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When working with 3D facial data, improving fidelity and avoiding the uncanny valley effect is critically dependent on accurate 3D facial performance capture. Because such methods are expensive and due to the widespread availability of 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Felix Taubner , Prashant Raina , Mathieu Tuli , Eu Wern Teh , Chul Lee , Jinmiao Huang

Recent progress in video diffusion models has markedly advanced character animation, which synthesizes motioned videos by animating a static identity image according to a driving video. Explicit methods represent motion using skeleton,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Zhufeng Xu , Xuan Gao , Feng-Lin Liu , Haoxian Zhang , Zhixue Fang , Yu-Kun Lai , Xiaoqiang Liu , Pengfei Wan , Lin Gao

We present a novel end-to-end framework for facial performance capture given a monocular video of an actor's face. Our framework are comprised of 2 parts. First, to extract the information in the frames, we optimize a triplet loss to learn…

Graphics · Computer Science 2018-12-27 Hsien-Yu Meng , Tzu-heng Lin , Xiubao Jiang , Yao Lu , Jiangtao Wen

Being able to reproduce physical phenomena ranging from light interaction to contact mechanics, simulators are becoming increasingly useful in more and more application domains where real-world interaction or labeled data are difficult to…

Robotics · Computer Science 2022-09-13 Eric Heiden , Ziang Liu , Vibhav Vineet , Erwin Coumans , Gaurav S. Sukhatme

Mobile imitation learning on portable demonstration interfaces faces two coupled bottlenecks: locomotion-contaminated action labels and inference-induced execution latency on a continuously moving base. Recent wrist-mounted interfaces lower…

Robotics · Computer Science 2026-05-21 Haoran Huang , Haonan Dong , Huixu Dong

MEMS Inertial Measurement Units (IMUs) as ubiquitous proprioceptive motion measurement devices are available on various everyday gadgets and robotic platforms. Nevertheless, the direct inference of geometrical transformations or odometry…

Machine Learning · Computer Science 2022-03-22 R. Khorrambakht , H. Damirchi , H. D. Taghirad

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Yufeng Zheng , Victoria Fernández Abrevaya , Marcel C. Bühler , Xu Chen , Michael J. Black , Otmar Hilliges

Emotion recognition,as a step toward mind reading,seeks to infer internal states from external cues.Most existing methods rely on explicit signals-such as facial expressions,speech,or gestures-that reflect only bodily responses and overlook…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Mengke Song , Yuge Xie , Qi Cui , Luming Li , Xinyu Liu , Guotao Wang , Chenglizhao Chen , Shanchen Pang

Text-to-image (T2I) models have significantly advanced the development of artificial intelligence, enabling the generation of high-quality images in diverse contexts based on specific text prompts. However, existing T2I-based methods often…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Salaheldin Mohamed , Dong Han , Yong Li

Combining sparse IMUs and a monocular camera is a new promising setting to perform real-time human motion capture. This paper proposes a diffusion-based solution to learn human motion priors and fuse the two modalities of signals together…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Shaohua Pan , Xinyu Yi , Yan Zhou , Weihua Jian , Yuan Zhang , Pengfei Wan , Feng Xu

Inertial measurement units (IMUs) are central to wearable systems for activity recognition and pose estimation, but sensor placement remains largely guided by heuristics and convention. In this work, we introduce Where to Wear (W2W), a…

Human-Computer Interaction · Computer Science 2025-07-09 Lala Shakti Swarup Ray , Bo Zhou , Paul Lukowicz

Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by these questions,…

Computer Vision and Pattern Recognition · Computer Science 2023-02-28 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

Face reenactment is a challenging task, as it is difficult to maintain accurate expression, pose and identity simultaneously. Most existing methods directly apply driving facial landmarks to reenact source faces and ignore the intrinsic gap…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Jin Liu , Peng Chen , Tao Liang , Zhaoxing Li , Cai Yu , Shuqiao Zou , Jiao Dai , Jizhong Han

A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manipulations,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Davide Cozzolino , Andreas Rössler , Justus Thies , Matthias Nießner , Luisa Verdoliva

Accurate representations of 3D faces are of paramount importance in various computer vision and graphics applications. However, the challenges persist due to the limitations imposed by data discretization and model linearity, which hinder…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Mingwu Zheng , Haiyu Zhang , Hongyu Yang , Liming Chen , Di Huang

Face forgery by deepfake is widely spread over the internet and this raises severe societal concerns. In this paper, we propose a novel video transformer with incremental learning for detecting deepfake videos. To better align the input…

Computer Vision and Pattern Recognition · Computer Science 2021-08-12 Sohail A. Khan , Hang Dai

Recent advancements in video generation have significantly impacted various downstream applications, particularly in identity-preserving video generation (IPT2V). However, existing methods struggle with "copy-paste" artifacts and low…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Jiangchuan Wei , Shiyue Yan , Wenfeng Lin , Boyuan Liu , Renjie Chen , Mingyu Guo

In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment…

Computer Vision and Pattern Recognition · Computer Science 2023-07-21 Stella Bounareli , Christos Tzelepis , Vasileios Argyriou , Ioannis Patras , Georgios Tzimiropoulos

Real-time object pose estimation and tracking is challenging but essential for emerging augmented reality (AR) applications. In general, state-of-the-art methods address this problem using deep neural networks which indeed yield…

Computer Vision and Pattern Recognition · Computer Science 2023-12-13 Yo-Chung Lau , Kuan-Wei Tseng , I-Ju Hsieh , Hsiao-Ching Tseng , Yi-Ping Hung

In this paper, we introduce EyeEcho, a minimally-obtrusive acoustic sensing system designed to enable glasses to continuously monitor facial expressions. It utilizes two pairs of speakers and microphones mounted on glasses, to emit encoded…

Human-Computer Interaction · Computer Science 2024-02-27 Ke Li , Ruidong Zhang , Siyuan Chen , Boao Chen , Mose Sakashita , François Guimbretière , Cheng Zhang
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