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In typical real-time strategy (RTS) games, enemy units are visible only when they are within sight range of a friendly unit. Knowledge of an opponent's disposition is limited to what can be observed through scouting. Information is costly,…
Machine learning systems are increasingly being used in critical decision making such as healthcare, finance, and criminal justice. Concerns around their fairness have resulted in several bias mitigation techniques that emphasize the need…
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of…
Researchers have long tried to minimize training costs in deep learning while maintaining strong generalization across diverse datasets. Emerging research on dataset distillation aims to reduce training costs by creating a small synthetic…
Game tree search algorithms, such as Monte Carlo Tree Search (MCTS), require access to a forward model (or "simulator") of the game at hand. However, in some games such forward model is not readily available. This paper presents three…
The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term) planning. This paper presents a generic and simple Bayesian…
We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and…
Logical rules are a popular knowledge representation language in many domains, representing background knowledge and encoding information that can be derived from given facts in a compact form. However, rule formulation is a complex process…
Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…
StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time…
Machine learning is now used in many applications thanks to its ability to predict, generate, or discover patterns from large quantities of data. However, the process of collecting and transforming data for practical use is intricate. Even…
Dataset distillation extracts a small set of synthetic training samples from a large dataset with the goal of achieving competitive performance on test data when trained on this sample. In this work, we tackle dataset distillation at its…
Many machine translation toolkits make use of a data preparation step wherein raw data is transformed into a tensor format that can be used directly by the trainer. This preparation step is increasingly at odds with modern research and…
Table extraction from document images is a challenging AI problem, and labelled data for many content domains is difficult to come by. Existing table extraction datasets often focus on scientific tables due to the vast amount of academic…
The SmartSHARK repository mining data is a collection of rich and detailed information about the evolution of software projects. The data is unique in its diversity and contains detailed information about each change, issue tracking data,…
As the number of applications that use machine learning algorithms increases, the need for labeled data useful for training such algorithms intensifies. Getting labels typically involves employing humans to do the annotation, which directly…
Big data benchmarking is particularly important and provides applicable yardsticks for evaluating booming big data systems. However, wide coverage and great complexity of big data computing impose big challenges on big data benchmarking.…
Any sports competition needs a timetable, specifying when and where teams meet each other. The recent International Timetabling Competition (ITC2021) on sports timetabling showed that, although it is possible to develop general algorithms,…
One of the biggest challenges in machine learning is data collection. Training data is an important part since it determines how the model will behave. In object classification, capturing a large number of images per object and in different…
Dataset distillation is attracting more attention in machine learning as training sets continue to grow and the cost of training state-of-the-art models becomes increasingly high. By synthesizing datasets with high information density,…