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We design a new efficient strategy synthesis method applicable to adversarial patrolling problems on graphs with arbitrary-length edges and possibly imperfect intrusion detection. The core ingredient is an efficient algorithm for computing…

Computer Science and Game Theory · Computer Science 2022-02-07 David Klaška , Antonín Kučera , Vít Musil , Vojtěch Řehák

Strategic deception is an act of manipulating the opponent's perception to gain strategic advantages. In this paper, we study synthesis of deceptive winning strategies in two-player turn-based zero-sum reachability games on graphs with…

Computer Science and Game Theory · Computer Science 2021-04-26 Abhishek N. Kulkarni , Jie Fu

Physical systems can fail. For this reason the problem of identifying and reacting to faults has received a large attention in the control and computer science communities. In this paper we study the fault diagnosis problem for hybrid…

Formal Languages and Automata Theory · Computer Science 2011-06-08 Davide Bresolin , Marta Capiluppi

Information uncertainty is one of the major challenges facing applications of game theory. In the context of Stackelberg games, various approaches have been proposed to deal with the leader's incomplete knowledge about the follower's…

Computer Science and Game Theory · Computer Science 2019-05-21 Jiarui Gan , Haifeng Xu , Qingyu Guo , Long Tran-Thanh , Zinovi Rabinovich , Michael Wooldridge

LTE/LTE-Advanced networks are known to be vulnerable to denial-of-service and loss-of-service attacks from smart jammers. In this article, the interaction between a smart jammer and LTE network is modeled as an infinite-horizon, zero-sum,…

Computer Science and Game Theory · Computer Science 2019-04-26 Farhan M. Aziz , Lichun Li , Jeff S. Shamma , Gordon L. Stuber

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

Systems and Control · Electrical Eng. & Systems 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

In many multi-agent systems, agents interact repeatedly and are expected to settle into stable, rational behavior over time. Yet in practice, behavior often drifts, and detecting such deviations in real time remains an open challenge. We…

Computer Science and Game Theory · Computer Science 2026-05-25 Etienne Gauthier , Francis Bach , Michael I. Jordan

This paper investigates a reach-avoid game between two players with damped double integrator dynamics. An optimal state-feedback strategy is derived using a differential game framework combined with geometric analysis. To facilitate the…

Systems and Control · Electrical Eng. & Systems 2026-02-20 Mengxin Lyu , Ruiliang Deng , Zongying Shi , Yisheng Zhong

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

Deception is a crucial tool in the cyberdefence repertoire, enabling defenders to leverage their informational advantage to reduce the likelihood of successful attacks. One way deception can be employed is through obscuring, or masking,…

Computer Science and Game Theory · Computer Science 2022-06-22 Junlin Wu , Charles Kamhoua , Murat Kantarcioglu , Yevgeniy Vorobeychik

In repeated games, cooperation is possible in equilibrium only if players are sufficiently patient, and long-term gains from cooperation outweigh short-term gains from deviation. What happens if the players have incomplete information…

Economics · Quantitative Finance 2019-01-23 Cy Maor , Eilon Solan

We study the emergence of locally suboptimal behavior in finitely repeated games. Locally suboptimal behavior refers to players play suboptimally in some rounds of the repeated game (i.e., not maximizing their payoffs in those rounds) while…

Computer Science and Game Theory · Computer Science 2023-03-30 Yichen Yang , Martin Rinard

What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question and present a very general framework for computing such strategies: they exist for all winning conditions that are recognized by automata with…

Computer Science and Game Theory · Computer Science 2017-09-13 Martin Zimmermann

We present a game-theoretic model for the spread of deviant behavior in online social networks. We utilize a two-strategy framework wherein each player's behavior is classified as normal or deviant and evolves according to the…

Computer Science and Game Theory · Computer Science 2014-08-19 Sarah Rajtmajer , Christopher Griffin , Derek Mikesell , Anna Squicciarini

The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it…

Computer Science and Game Theory · Computer Science 2014-01-20 Koji Oishi , Manuel Cebrian , Andres Abeliuk , Naoki Masuda

We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We identify a subclass of such games, and prove two interesting properties of it: first, Player Max always has optimal strategies in games from…

Computer Science and Game Theory · Computer Science 2011-06-10 Václav Brožek

Self-serving, rational agents sometimes cooperate to their mutual benefit. The two-player iterated prisoner's dilemma game is a model for including the emergence of cooperation. It is generally believed that there is no simple ultimatum…

Computer Science and Game Theory · Computer Science 2024-11-08 Jin-Li Guo

How important are leaders' actions in facilitating coordination? In this paper, we investigate their signaling role in a global games framework. A perfectly informed leader and a team of followers face a coordination problem. Despite the…

Theoretical Economics · Economics 2023-07-27 Panagiotis Kyriazis , Edmund Lou

We consider a Markov decision process (MDP) in which actions prescribed by the controller are executed by a separate actuator, which may behave adversarially. At each time step, the controller selects and transmits an action to the…

Information Theory · Computer Science 2025-01-29 Edoardo David Santi , Gongpu Chen , Deniz Gündüz , Asaf Cohen

Can deception exist in differential games? We provide a case study for a Turret-Attacker differential game, where two Attackers seek to score points by reaching a target region while a Turret tries to minimize the score by aligning itself…

Computer Science and Game Theory · Computer Science 2024-05-14 Daigo Shishika , Alexander Von Moll , Dipankar Maity , Michael Dorothy