Related papers: Online coloring a token graph
We introduce the notion of a properly ordered coloring (POC) of a weighted graph, that generalizes the notion of vertex coloring of a graph. Under a POC, if $xy$ is an edge, then the larger weighted vertex receives a larger color; in the…
We combine the ideas of edge coloring games and asymmetric graph coloring games and define the \emph{$(m,1)$-edge coloring game}, which is alternatively played by two players Maker and Breaker on a finite simple graph $G$ with a set of…
In the W-streaming model, an algorithm is given $O(n \mathrm{polylog} n)$ space and must process a large graph of up to $O(n^2)$ edges. In this short note we give two algorithms for edge colouring under the W-streaming model. For edge…
\textit{Total Coloring} of a graph is a major coloring problem in combinatorial mathematics, introduced in the early $1960$s. A \textit{total coloring} of a graph $G$ is a map $f:V(G) \cup E(G) \rightarrow \mathcal{K}$, where $\mathcal{K}$…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into…
For a graph $G$ and integer $k\geq1$, we define the token graph $F_k(G)$ to be the graph with vertex set all $k$-subsets of $V(G)$, where two vertices are adjacent in $F_k(G)$ whenever their symmetric difference is a pair of adjacent…
An ordered graph is a graph with a linear ordering on its vertices. The online Ramsey game for ordered graphs $G$ and $H$ is played on an infinite sequence of vertices; on each turn, Builder draws an edge between two vertices, and Painter…
A complete $k$-coloring of a graph $G=(V,E)$ is an assignment $\varphi:V\to\{1,\ldots,k\}$ of colors to the vertices such that no two vertices of the same color are adjacent, and the union of any two color classes contains at least one…
A homomorphism from a graph $X$ to a graph $Y$ is an adjacency preserving mapping $f:V(X) \rightarrow V(Y)$. We consider a nonlocal game in which Alice and Bob are trying to convince a verifier with certainty that a graph $X$ admits a…
We study a competitive optimization version of $\alpha'(G)$, the maximum size of a matching in a graph $G$. Players alternate adding edges of $G$ to a matching until it becomes a maximal matching. One player (Max) wants that matching to be…
The Four color problem is closely related to other branches of mathematics and practical applications. More than 20 of its reformulations are known, which connect this problem with problems of algebra, statistical mechanics and planning.…
A domination coloring of a graph $G$ is a proper vertex coloring of $G$ such that each vertex of $G$ dominates at least one color class, and each color class is dominated by at least one vertex. The minimum number of colors among all…
Consider the following game on a graph $G$: Alice and Bob take turns coloring the vertices of $G$ properly from a fixed set of colors; Alice wins when the entire graph has been colored, while Bob wins when some uncolored vertices have been…
A set of vertices $W$ of a graph $G$ is a resolving set if every vertex of $G$ is uniquely determined by its vector of distances to $W$. In this paper, the Maker-Breaker resolving game is introduced. The game is played on a graph $G$ by…
Register allocation, which is a crucial phase of a good optimizing compiler, relies on graph coloring. Hence, an efficient graph coloring algorithm is of paramount importance. In this work we try to learn a good heuristic for coloring…
A vertex $u$ in a graph $G$ totally dominates a vertex $v$ if $u$ is adjacent to $v$ in $G$. A total dominating set of $G$ is a set $S$ of vertices of $G$ such that every vertex of $G$ is totally dominated by a vertex in $S$. The indicated…
A coloring of edges of a finite directed graph turns the graph into finite-state automaton. The synchronizing word of a deterministic automaton is a word in the alphabet of colors (considered as letters) of its edges that maps the automaton…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…
In the Maker-Breaker resolving game, two players named Resolver and Spoiler alternately select unplayed vertices of a given graph $G$. The aim of Resolver is to select all the vertices of some resolving set of $G$, while Spoiler aims to…