Related papers: A note on the localization number of random graphs…
Locating-dominating sets and identifying codes are two closely related notions in the area of separating systems. Roughly speaking, they consist in a dominating set of a graph such that every vertex is uniquely identified by its…
In the cops and robber game, there are multiple cops and a single robber taking turns moving along the edges of a graph. The goal of the cops is to capture the robber (move to the same vertex as the robber) and the goal of the robber is to…
We study the problem of detecting the presence of an underlying high-dimensional geometric structure in a random graph. Under the null hypothesis, the observed graph is a realization of an Erd\H{o}s-R\'enyi random graph $G(n,p)$. Under the…
This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…
In the game of cops and robber, the cops try to capture a robber moving on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. The biggest open conjecture in this area…
We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a…
In the classical cop and robber game, two players, the cop C and the robber R, move alternatively along edges of a finite graph G. The cop captures the robber if both players are on the same vertex at the same moment of time. A graph G is…
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and…
We define new graph parameters, called flip-width, that generalize treewidth, degeneracy, and generalized coloring numbers for sparse graphs, and clique-width and twin-width for dense graphs. The flip-width parameters are defined using…
\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory.…
The diameter of a graph measures the maximal distance between any pair of vertices. The diameters of many small-world networks, as well as a variety of other random graph models, grow logarithmically in the number of nodes. In contrast, the…
We show that there is a deterministic local algorithm (constant-time distributed graph algorithm) that finds a 5-approximation of a minimum dominating set on outerplanar graphs. We show there is no such algorithm that finds a…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
Interdicting a criminal with limited police resources is a challenging task as the criminal changes location over time. The size of the large transportation network further adds to the difficulty of this scenario. To tackle this issue, we…
Let $G$ be a large (simple, unlabeled) dense graph on $n$ vertices. Suppose that we only know, or can estimate, the empirical distribution of the number of subgraphs $F$ that each vertex in $G$ participates in, for some fixed small graph…
We investigate the interrelation between graph searching games and games with imperfect information. As key consequence we obtain that parity games with bounded imperfect information can be solved in PTIME on graphs of bounded DAG-width…
Using exact numerical diagonalization, we investigate localization in two classes of random matrices corresponding to random graphs. The first class comprises the adjacency matrices of Erdos-Renyi (ER) random graphs. The second one…
We study a variant of the Localization game in which the cops have limited visibility, along with the corresponding optimization parameter, the $k$-visibility localization number $\zeta_k$, where $k$ is a non-negative integer. We give…
We investigate the estimation of the perimeter of a set by a graph cut of a random geometric graph. For $\Omega \subset D = (0,1)^d$, with $d \geq 2$, we are given $n$ random i.i.d. points on $D$ whose membership in $\Omega$ is known. We…