Related papers: A note on the localization number of random graphs…
We consider monotonicity problems for graph searching games. Variants of these games - defined by the type of moves allowed for the players - have been found to be closely connected to graph decompositions and associated width measures such…
"Zombies and Survivor" is a variant of the well-studied game of "Cops and Robber" where the zombies (cops) can only move closer to the survivor (robber). We consider the deterministic version of the game where a zombie can choose their path…
Let P_{n,d,D} denote the graph taken uniformly at random from the set of all labelled planar graphs on {1,2,...,n} with minimum degree at least d(n) and maximum degree at most D(n). We use counting arguments to investigate the probability…
We consider the minimum weight and smallest weight minimum-size dominating set problems in vertex-weighted graphs and networks. The latter problem is a two-objective optimization problem, which is different from the classic minimum weight…
Vertex bisection is a graph partitioning problem in which the aim is to find a partition into two equal parts that minimizes the number of vertices in one partition set that have a neighbor in the other set. We are interested in giving…
The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…
The 'Cheating Robot' version of Cops and Robbers is played on a finite, simple, connected graph. The players move in the same time period. However, before moving, the robot observes to which vertices the cops are moving and it is fast…
This paper analyzes the localization outage probability (LOP), the probability that the position error exceeds a given threshold, in randomly deployed wireless networks. Two typical cases are considered: a mobile agent uses all the…
We consider several variants of the classical Cops and Robbers game. We treat the version where the robber can move R > 1 edges at a time, establishing a general upper bound of N / \alpha ^{(1-o(1))\sqrt{log_\alpha N}}, where \alpha = 1 +…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
The main goal in distributed symmetry-breaking is to understand the locality of problems; i.e., the radius of the neighborhood that a node needs to explore in order to arrive at its part of a global solution. In this work, we study the…
We consider the problem of searching for a node on a labelled random graph according to a greedy algorithm that selects a route to the desired node using metric information on the graph. Motivated by peer-to-peer networks two types of…
Consider an agent exploring an unknown graph in search of some goal state. As it walks around the graph, it learns the nodes and their neighbors. The agent only knows where the goal state is when it reaches it. How do we reach this goal…
We investigate multiple variants of the game Cops and Robbers. Playing it on an $n \times n$ toroidal chess graph, the game is varied by defining moves for cops and robbers differently, always mimicking moves of certain chess pieces. In…
We consider the localization number and metric dimension of certain graphs of diameter $2$, focusing on families of Kneser graphs and graphs without 4-cycles. For the Kneser graphs with diameter $2$, we find upper and lower bounds for the…
In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the $n$-dimensional hypercube is $\Theta (n\ln…
In the ordinary version of the pursuit-evasion game "cops and robbers", a team of cops and a robber occupy vertices of a graph and alternately move along the graph's edges, with perfect information about each other. If a cop lands on the…
In previous work, we introduced median decompositions, a generalisation of tree decompositions where a graph can be modelled after any median graph, along with a hierarchy of $i$-medianwidth parameters $(mw_i)_{i\geq 1}$ starting from…
In the distributed backup-placement problem each node of a network has to select one neighbor, such that the maximum number of nodes that make the same selection is minimized. This is a natural relaxation of the perfect matching problem, in…
We consider two or more simple symmetric walks on some graphs, e.g. the real line, the plane or the two dimensional comb lattice, and investigate the properties of the distance among the walkers.