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The enactive approach to cognition is typically proposed as a viable alternative to traditional cognitive science. Enactive cognition displaces the explanatory focus from the internal representations of the agent to the direct sensorimotor…

Machine Learning · Computer Science 2018-10-11 Rafik Hadfi

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

Artificial Intelligence · Computer Science 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional…

Cryptography and Security · Computer Science 2024-07-03 Ahaan Dabholkar , James Z. Hare , Mark Mittrick , John Richardson , Nicholas Waytowich , Priya Narayanan , Saurabh Bagchi

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

Machine Learning · Computer Science 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

Artificial Intelligence · Computer Science 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

Traditional approaches to training agents have generally involved a single, deterministic environment of minimal complexity to solve various tasks such as robot locomotion or computer vision. However, agents trained in static environments…

Robotics · Computer Science 2025-10-01 Kevin Godin-Dubois , Karine Miras , Anna V. Kononova

Agentic AI systems, specifically LLM-driven agents that plan, invoke tools, maintain persistent memory, and delegate tasks to peer agents via protocols such as MCP and A2A, introduce a threat surface that differs materially from standalone…

Cryptography and Security · Computer Science 2026-05-08 Javad Forough , Marios Kogias , Hamed Haddadi

Machine learning is a powerful tool enabling full automation of a huge number of tasks without explicit programming. Despite recent progress of machine learning in different domains, these models have shown vulnerabilities when they are…

Machine Learning · Computer Science 2026-03-27 Mohammad Meymani , Roozbeh Razavi-Far

Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently. This work explores a third way that is…

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

Machine Learning · Computer Science 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

We study multiplayer turn-based timed games with reachability objectives. In particular, we are interested in the notion of subgame perfect equilibrium (SPE). We prove that deciding the constrained existence of an SPE in this setting is…

Computer Science and Game Theory · Computer Science 2020-06-19 Thomas Brihaye , Aline Goeminne

In this work we give a case study of an embodied machine-learning (ML) powered agent that improves itself via interactions with crowd-workers. The agent consists of a set of modules, some of which are learned, and others heuristic. While…

Artificial Intelligence · Computer Science 2023-01-11 Yuxuan Sun , Ethan Carlson , Rebecca Qian , Kavya Srinet , Arthur Szlam

In a multi-agent system, transitioning from a centralized to a distributed decision-making strategy can introduce vulnerability to adversarial manipulation. We study the potential for adversarial manipulation in a class of graphical…

Computer Science and Game Theory · Computer Science 2017-11-03 Philip N. Brown , Holly Borowski , Jason R. Marden

We introduce a modular harness design for LLM agents that composes of perception, memory, and reasoning components, enabling a single LLM or VLM backbone to tackle a wide spectrum of multi turn gaming environments without domain-specific…

Artificial Intelligence · Computer Science 2025-07-17 Yuxuan Zhang , Haoyang Yu , Lanxiang Hu , Haojian Jin , Hao Zhang

AI-based defensive solutions are necessary to defend networks and information assets against intelligent automated attacks. Gathering enough realistic data for training machine learning-based defenses is a significant practical challenge.…

Cryptography and Security · Computer Science 2021-10-05 Kalle Kujanpää , Willie Victor , Alexander Ilin

Powerful artificial intelligence systems are often used in settings where they must interact with agents that are computationally much weaker, for example when they work alongside humans or operate in complex environments where some tasks…

Artificial Intelligence · Computer Science 2024-05-09 Karim Hamade , Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Recent advancements in multi-agent reinforcement learning (MARL) have opened up vast application prospects, such as swarm control of drones, collaborative manipulation by robotic arms, and multi-target encirclement. However, potential…

Machine Learning · Computer Science 2024-06-27 Oubo Ma , Yuwen Pu , Linkang Du , Yang Dai , Ruo Wang , Xiaolei Liu , Yingcai Wu , Shouling Ji

Text-based games -- in which an agent interacts with the world through textual natural language -- present us with the problem of combinatorially-sized action-spaces. Most current reinforcement learning algorithms are not capable of…

Machine Learning · Computer Science 2020-02-21 Prithviraj Ammanabrolu , Ethan Tien , Zhaochen Luo , Mark O. Riedl

In this work, we adapt a training approach inspired by the original AlphaGo system to play the imperfect information game of Reconnaissance Blind Chess. Using only the observations instead of a full description of the game state, we first…

Artificial Intelligence · Computer Science 2022-08-04 Timo Bertram , Johannes Fürnkranz , Martin Müller

Self-driving software pipelines include components that are learned from a significant number of training examples, yet it remains challenging to evaluate the overall system's safety and generalization performance. Together with scaling up…