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The rapid proliferation of the Internet of Things (IoT) continues to expose critical security vulnerabilities, necessitating the development of efficient and robust intrusion detection systems (IDS). Machine learning-based intrusion…
This paper introduces a surrogate model of gameplay that learns the mapping between different game facets, and applies it to a generative system which designs new content in one of these facets. Focusing on the shooter game genre, the paper…
Machine learning models in the wild have been shown to be vulnerable to Trojan attacks during training. Although many detection mechanisms have been proposed, strong adaptive attackers have been shown to be effective against them. In this…
Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…
Monocular depth estimation (MDE) and semantic segmentation (SS) are crucial for the navigation and environmental interpretation of many autonomous driving systems. However, their vulnerability to practical adversarial attacks is a…
Recent research on vulnerabilities of deep reinforcement learning (RL) has shown that adversarial policies adopted by an adversary agent can influence a target RL agent (victim agent) to perform poorly in a multi-agent environment. In…
We present an approach for systematically anticipating the actions and policies employed by \emph{oblivious} environments in concurrent stochastic games, while maximizing a reward function. Our main contribution lies in the synthesis of a…
Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…
We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…
As increasingly capable agents are deployed, a central safety challenge is how to retain meaningful human control without modifying the underlying system. We study a minimal control interface in which an agent chooses whether to act…
In this paper, we propose a method to develop trustworthy reinforcement learning systems. To ensure safety especially during exploration, we automatically synthesize a correct-by-construction runtime enforcer, called a shield, that blocks…
This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using…
Recent work in reinforcement learning demonstrated that learning solely through self-play is not only possible, but could also result in novel strategies that humans never would have thought of. However, optimization methods cast as a game…
Artificial Intelligence is becoming instrumental in a variety of applications. Games serve as a good breeding ground for trying and testing these algorithms in a sandbox with simpler constraints in comparison to real life. In this project,…
We present Toribash Learning Environment (ToriLLE), a learning environment for machine learning agents based on the video game Toribash. Toribash is a MuJoCo-like environment of two humanoid character fighting each other hand-to-hand,…
Achieving the capability of adapting to ever-changing environments is a critical step towards building fully autonomous robots that operate safely in complicated scenarios. In multiagent competitive scenarios, agents may have to adapt to…
We present a simple game model where agents with different memory lengths compete for finite resources. We show by simulation and analytically that an instability exists at a critical memory length, and as a result, different memory lengths…
Most Large Language Model (LLM) agent memory systems rely on a small set of static, hand-designed operations for extracting memory. These fixed procedures hard-code human priors about what to store and how to revise memory, making them…
Influence estimation tools -- such as memorization scores -- are widely used to understand model behavior, attribute training data, and inform dataset curation. However, recent applications in data valuation and responsible machine learning…
We introduce two tactics to attack agents trained by deep reinforcement learning algorithms using adversarial examples, namely the strategically-timed attack and the enchanting attack. In the strategically-timed attack, the adversary aims…