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The rapid proliferation of the Internet of Things (IoT) continues to expose critical security vulnerabilities, necessitating the development of efficient and robust intrusion detection systems (IDS). Machine learning-based intrusion…

Cryptography and Security · Computer Science 2025-09-11 Jing Chen , Onat Gungor , Zhengli Shang , Tajana Rosing

This paper introduces a surrogate model of gameplay that learns the mapping between different game facets, and applies it to a generative system which designs new content in one of these facets. Focusing on the shooter game genre, the paper…

Machine Learning · Computer Science 2021-03-30 Daniel Karavolos , Antonios Liapis , Georgios N. Yannakakis

Machine learning models in the wild have been shown to be vulnerable to Trojan attacks during training. Although many detection mechanisms have been proposed, strong adaptive attackers have been shown to be effective against them. In this…

Machine Learning · Computer Science 2022-07-14 Dinuka Sahabandu , Arezoo Rajabi , Luyao Niu , Bo Li , Bhaskar Ramasubramanian , Radha Poovendran

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…

Computation and Language · Computer Science 2021-02-02 Alessandro Suglia , Yonatan Bisk , Ioannis Konstas , Antonio Vergari , Emanuele Bastianelli , Andrea Vanzo , Oliver Lemon

Monocular depth estimation (MDE) and semantic segmentation (SS) are crucial for the navigation and environmental interpretation of many autonomous driving systems. However, their vulnerability to practical adversarial attacks is a…

Computer Vision and Pattern Recognition · Computer Science 2024-08-28 Naufal Suryanto , Andro Aprila Adiputra , Ahmada Yusril Kadiptya , Yongsu Kim , Howon Kim

Recent research on vulnerabilities of deep reinforcement learning (RL) has shown that adversarial policies adopted by an adversary agent can influence a target RL agent (victim agent) to perform poorly in a multi-agent environment. In…

Machine Learning · Computer Science 2022-11-01 The Viet Bui , Tien Mai , Thanh H. Nguyen

We present an approach for systematically anticipating the actions and policies employed by \emph{oblivious} environments in concurrent stochastic games, while maximizing a reward function. Our main contribution lies in the synthesis of a…

Artificial Intelligence · Computer Science 2024-09-19 Shadi Tasdighi Kalat , Sriram Sankaranarayanan , Ashutosh Trivedi

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…

Artificial Intelligence · Computer Science 2017-05-31 Victor do Nascimento Silva , Luiz Chaimowicz

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

As increasingly capable agents are deployed, a central safety challenge is how to retain meaningful human control without modifying the underlying system. We study a minimal control interface in which an agent chooses whether to act…

Artificial Intelligence · Computer Science 2026-02-23 William Overman , Mohsen Bayati

In this paper, we propose a method to develop trustworthy reinforcement learning systems. To ensure safety especially during exploration, we automatically synthesize a correct-by-construction runtime enforcer, called a shield, that blocks…

Logic in Computer Science · Computer Science 2020-12-18 Bettina Könighofer , Julian Rudolf , Alexander Palmisano , Martin Tappler , Roderick Bloem

This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using…

Artificial Intelligence · Computer Science 2017-04-05 Pujana Paliyawan , Takahiro Kusano , Yuto Nakagawa , Tomohiro Harada , Ruck Thawonmas

Recent work in reinforcement learning demonstrated that learning solely through self-play is not only possible, but could also result in novel strategies that humans never would have thought of. However, optimization methods cast as a game…

Machine Learning · Computer Science 2019-05-20 Darwin Bautista , Raimarc Dionido

Artificial Intelligence is becoming instrumental in a variety of applications. Games serve as a good breeding ground for trying and testing these algorithms in a sandbox with simpler constraints in comparison to real life. In this project,…

Artificial Intelligence · Computer Science 2018-07-03 Anand Venkatesan , Atishay Jain , Rakesh Grewal

We present Toribash Learning Environment (ToriLLE), a learning environment for machine learning agents based on the video game Toribash. Toribash is a MuJoCo-like environment of two humanoid character fighting each other hand-to-hand,…

Artificial Intelligence · Computer Science 2019-06-05 Anssi Kanervisto , Ville Hautamäki

Achieving the capability of adapting to ever-changing environments is a critical step towards building fully autonomous robots that operate safely in complicated scenarios. In multiagent competitive scenarios, agents may have to adapt to…

Machine Learning · Computer Science 2022-03-16 Macheng Shen , Jonathan P. How

We present a simple game model where agents with different memory lengths compete for finite resources. We show by simulation and analytically that an instability exists at a critical memory length, and as a result, different memory lengths…

Adaptation and Self-Organizing Systems · Physics 2015-05-12 James Burridge , Yu Gao , Yong Mao

Most Large Language Model (LLM) agent memory systems rely on a small set of static, hand-designed operations for extracting memory. These fixed procedures hard-code human priors about what to store and how to revise memory, making them…

Computation and Language · Computer Science 2026-05-26 Haozhen Zhang , Quanyu Long , Jianzhu Bao , Tao Feng , Weizhi Zhang , Haodong Yue , Wenya Wang

Influence estimation tools -- such as memorization scores -- are widely used to understand model behavior, attribute training data, and inform dataset curation. However, recent applications in data valuation and responsible machine learning…

Machine Learning · Computer Science 2025-09-30 Tue Do , Varun Chandrasekaran , Daniel Alabi

We introduce two tactics to attack agents trained by deep reinforcement learning algorithms using adversarial examples, namely the strategically-timed attack and the enchanting attack. In the strategically-timed attack, the adversary aims…

Machine Learning · Computer Science 2019-11-14 Yen-Chen Lin , Zhang-Wei Hong , Yuan-Hong Liao , Meng-Li Shih , Ming-Yu Liu , Min Sun
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