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Serious games are increasingly being used in cybersecurity education to engage and educate users. Several studies with cybersecurity serious games have shown that they are successful in educating users and the users also find them both fun…

Human-Computer Interaction · Computer Science 2023-07-19 Gokul Jayakrishnan , Vijayanand Banahatti , Sachin Lodha

We developed a simulation game to study the effectiveness of decision-makers in overcoming two complexities in building cybersecurity capabilities: potential delays in capability development; and uncertainties in predicting cyber incidents.…

Cryptography and Security · Computer Science 2018-07-04 M. S. Jalali

Phishing is an online identity theft that aims to steal sensitive information such as username, passwords and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This book…

Computers and Society · Computer Science 2016-11-01 Nalin Asanka Gamagedara Arachchilage

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…

Computers and Society · Computer Science 2019-03-12 Valdemar Švábenský , Jan Vykopal

When using security questions most users still trade-off security for the convenience of memorability. This happens because most users find strong answers to security questions difficult to remember. Previous research in security education…

Cryptography and Security · Computer Science 2017-10-12 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

Awareness of cybersecurity topics, e.g., related to secure coding guidelines, enables software developers to write secure code. This awareness is vital in industrial environments for the products and services in critical infrastructures. In…

Software Engineering · Computer Science 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque

Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…

Computers and Society · Computer Science 2019-03-08 Matt Dixon , Nalin Asanka Gamagedara Arachchilage , James Nicholson

Phishing is an online identity theft that aims to steal sensitive information such as username, password and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This paper…

Computers and Society · Computer Science 2015-11-12 Nalin Asanka Gamagedara Arachchilage

Teaching industry staff on cybersecurity issues is a fundamental activity that must be undertaken in order to guarantee the delivery of successful and robust products to market. Much research attention has been devoted to this topic over…

Software Engineering · Computer Science 2021-01-07 Tiago Espinha Gasiba , Kristian Beckers , Santiago Suppan , Filip Rezabek

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Awareness of cybersecurity topics facilitates software developers to produce secure code. This awareness is especially important in industrial environments for the products and services in critical infrastructures. In this work, we address…

Software Engineering · Computer Science 2021-02-11 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque

With the rising number of cyberattacks, such as ransomware attacks and cyber espionage, educating non-cybersecurity professionals to recognize threats has become more important than ever before. However, traditional training methods, such…

Cryptography and Security · Computer Science 2023-05-08 Christopher Scherb , Luc Bryan Heitz , Frank Grimberg , Hermann Grieder , Marcel Maurer

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we…

Computers and Society · Computer Science 2018-04-11 Valdemar Švábenský , Jan Vykopal , Milan Cermak , Martin Laštovička

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

Machine Learning · Computer Science 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

This full paper in the research track evaluates the usage of data logged from cybersecurity exercises in order to predict students who are potentially at risk of performing poorly. Hands-on exercises are essential for learning since they…

Over the last years, the number of cyber-attacks on industrial control systems has been steadily increasing. Among several factors, proper software development plays a vital role in keeping these systems secure. To achieve secure software,…

Software Engineering · Computer Science 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque , Anmoal Porwal

In modernity, we continually receive increasingly intricate technologies that allow us to increase our lives convenience and efficiency. Our technology, particularly technology available over the internet, is advancing at unprecedented…

Cryptography and Security · Computer Science 2023-11-29 Sean Loesch , Ryan Hrastich , Jordan Herbert , Ben Drangstveit , Jacob Weber , Mounika Vanamala

Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel…

Computers and Society · Computer Science 2025-03-10 Jacob Camilleri , Ashley Sheil , Michelle O'Keeffe , Moya Cronin , Melanie Gruben , Hazel Murray

Given the scale of consequences attributable to cyber attacks, the field of cybersecurity has long outgrown ad-hoc decision-making. A popular choice to provide disciplined decision-making in cybersecurity is Game Theory, which seeks to…

Computer Science and Game Theory · Computer Science 2025-02-17 Brandon Collins , Shouhuai Xu , Philip N. Brown
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