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Related papers: From Lifestyle Vlogs to Everyday Interactions

200 papers

Every hand-object interaction begins with contact. Despite predicting the contact state between hands and objects is useful in understanding hand-object interactions, prior methods on hand-object analysis have assumed that the interacting…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Takuma Yagi , Md Tasnimul Hasan , Yoichi Sato

Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction…

Computer Vision and Pattern Recognition · Computer Science 2019-06-06 Tushar Nagarajan , Christoph Feichtenhofer , Kristen Grauman

Our lives can be seen as a complex weaving of activities; we switch from one activity to another, to maximise our achievements or in reaction to demands placed upon us. Observing a video of unscripted daily activities, we parse the video…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Will Price , Carl Vondrick , Dima Damen

Video activity recognition by deep neural networks is impressive for many classes. However, it falls short of human performance, especially for challenging to discriminate activities. Humans differentiate these complex activities by…

Computer Vision and Pattern Recognition · Computer Science 2022-01-12 Joseph Chrol-Cannon , Andrew Gilbert , Ranko Lazic , Adithya Madhusoodanan , Frank Guerin

Object manipulation actions represent an important share of the Activities of Daily Living (ADLs). In this work, we study how to enable service robots to use human multi-modal data to understand object manipulation actions, and how they can…

Robotics · Computer Science 2019-07-09 Bahareh Abbasi , Ehsan Noohi , Sina Parastegari , Milos Zefran

Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes.…

Machine Learning · Computer Science 2020-01-01 Karl Schmeckpeper , Annie Xie , Oleh Rybkin , Stephen Tian , Kostas Daniilidis , Sergey Levine , Chelsea Finn

Large multi-modal models (LMMs) show increasing performance in realistic visual tasks for images and, more recently, for videos. For example, given a video sequence, such models are able to describe in detail objects, the surroundings and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Daniel Harari , Michael Sidorov , Chen Shterental , Liel David , Abrham Kahsay Gebreselasie , Muhammad Haris Khan

Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction…

Computer Vision and Pattern Recognition · Computer Science 2019-04-04 Tushar Nagarajan , Christoph Feichtenhofer , Kristen Grauman

Real robot data collection for imitation learning has led to significant advancements in robotic manipulation. However, the requirement for robot hardware in the process fundamentally constrains the scale of the data. In this paper, we…

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…

Human-Computer Interaction · Computer Science 2016-09-15 Alejandro Betancourt , Pietro Morerio , Emilia Barakova , Lucio Marcenaro , Matthias Rauterberg , Carlo Regazzoni

Understanding human interaction with objects is an important research topic for embodied Artificial Intelligence and identifying the objects that humans are interacting with is a primary problem for interaction understanding. Existing…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Yanyan Shao , Qi Ye , Wenhan Luo , Kaihao Zhang , Jiming Chen

Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Lingzhi Zhang , Shenghao Zhou , Simon Stent , Jianbo Shi

Wearable egocentric cameras and machine learning have the potential to provide clinicians with a more nuanced understanding of patient hand use at home after stroke and spinal cord injury (SCI). However, they require detailed contextual…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Adesh Kadambi , José Zariffa

There is growing interest in artificial intelligence to build socially intelligent robots. This requires machines to have the ability to "read" people's emotions, motivations, and other factors that affect behavior. Towards this goal, we…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Paul Vicol , Makarand Tapaswi , Lluis Castrejon , Sanja Fidler

Wearable cameras allow to acquire images and videos from the user's perspective. These data can be processed to understand humans behavior. Despite human behavior analysis has been thoroughly investigated in third person vision, it is still…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Francesco Ragusa , Antonino Furnari , Giovanni Maria Farinella

We present an analytic provenance data repository that can be used to study human analysis activity, thought processes, and software interaction with visual analysis tools during exploratory data analysis. We conducted a series of user…

Human-Computer Interaction · Computer Science 2018-01-17 Sina Mohseni , Andrew Pachuilo , Ehsanul Haque Nirjhar , Rhema Linder , Alyssa Pena , Eric D. Ragan

Since the development of writing 5000 years ago, human-generated data gets produced at an ever-increasing pace. Classical archival methods aimed at easing information retrieval. Nowadays, archiving is not enough anymore. The amount of data…

Social and Information Networks · Computer Science 2022-09-19 Gaël Poux-Médard

Recently, as the spread of smart devices increases, the amount of data collected through sensors is increasing. A lifelog is a kind of big data to analyze behavior patterns in the daily life of individuals collected from various smart…

Social and Information Networks · Computer Science 2019-09-11 Wonsup Shin , Tae-Young Kim , Sung-Bae Cho

This paper presents a new method to describe spatio-temporal relations between objects and hands, to recognize both interactions and activities within video demonstrations of manual tasks. The approach exploits Scene Graphs to extract key…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Elena Merlo , Marta Lagomarsino , Edoardo Lamon , Arash Ajoudani

Despite the advent of wearable devices and the proliferation of smartphones, there still is no ideal platform that can continuously sense and precisely collect all available contextual information. Ideally, mobile sensing data collection…

Human-Computer Interaction · Computer Science 2015-03-17 Reza Rawassizadeh , Elaheh Momeni , Prajna Shetty