Related papers: From Lifestyle Vlogs to Everyday Interactions
Collecting high-quality data for training large-scale robotic models typically relies on real robot platforms, which is labor-intensive and costly, whether via teleoperation or scripted demonstrations. To scale data collection, many…
We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook:…
Human activity recognition in videos has been widely studied and has recently gained significant advances with deep learning approaches; however, it remains a challenging task. In this paper, we propose a novel framework that simultaneously…
Egocentric videos capture how humans manipulate objects and tools, providing diverse motion cues for learning object manipulation. Unlike the costly, expert-driven manual teleoperation commonly used in training Vision-Language-Action models…
Although First Person Vision systems can sense the environment from the user's perspective, they are generally unable to predict his intentions and goals. Since human activities can be decomposed in terms of atomic actions and interactions…
This paper proposes an interaction reasoning network for modelling spatio-temporal relationships between hands and objects in video. The proposed interaction unit utilises a Transformer module to reason about each acting hand, and its…
We investigate a human-like interpretable model of video understanding. Humans recognise complex activities in video by recognising critical spatio-temporal relations among explicitly recognised objects and parts, for example, an object…
Consumers conducting comparison shopping, researchers making sense of competitive space, and developers looking for code snippets online all face the challenge of capturing the information they find for later use without interrupting their…
Having greater access to data leads to many benefits, from advancing science to promoting accountability in government to boosting innovation. However, merely providing data access does not make data easy to use; even when data is openly…
Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a…
Studying human behaviour through lifelogging has seen an increase in attention from researchers over the past decade. The opportunities that lifelogging offers are based on the fact that a lifelog, as a "black box" of our lives, offers rich…
The goal of visual analytics is to create a symbiosis between human and computer by leveraging their unique strengths. While this model has demonstrated immense success, we are yet to realize the full potential of such a human-computer…
Understanding the movement behaviours of individuals and the way they react to the external world is a key component of any problem that involves the modelling of human dynamics at a physical level. In particular, it is crucial to capture…
Social relationships form the basis of social structure of humans. Developing computational models to understand social relationships from visual data is essential for building intelligent machines that can better interact with humans in a…
We consider the task of temporal human action localization in lifestyle vlogs. We introduce a novel dataset consisting of manual annotations of temporal localization for 13,000 narrated actions in 1,200 video clips. We present an extensive…
Large Vision Language Models (LVLMs) have achieved remarkable progress in multimodal tasks, yet they also exhibit notable social biases. These biases often manifest as unintended associations between neutral concepts and sensitive human…
Currently, studying the vehicle-human interactive behavior in the emergency needs a large amount of datasets in the actual emergent situations that are almost unavailable. Existing public data sources on autonomous vehicles (AVs) mainly…
We present a novel dataset and a novel algorithm for recognizing activities of daily living (ADL) from a first-person wearable camera. Handled objects are crucially important for egocentric ADL recognition. For specific examination of…
Humans commonly work with multiple objects in daily life and can intuitively transfer manipulation skills to novel objects by understanding object functional regularities. However, existing technical approaches for analyzing and…
Human motion generation has shown great advances thanks to the recent diffusion models trained on large-scale motion capture data. Most of existing works, however, currently target animation of isolated people in empty scenes. Meanwhile,…