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Related papers: Haptic Assembly and Prototyping: An Expository Rev…

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The relation between a structure and the function running on that structure is of central interest in many fields, including computer science, biology (organ vs. function), psychology (body vs. mind), architecture (designs vs.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-01-16 Ciprian Ionut Paduraru , Gheorghe Stefanescu

We present Shape-Haptics, an approach for designers to rapidly design and fabricate passive force feedback mechanisms for physical interfaces. Such mechanisms are used in everyday interfaces and tools, and they are challenging to design.…

Human-Computer Interaction · Computer Science 2022-02-23 Clement Zheng , Zhen Zhou Yong , Hongnan Lin , HyunJoo Oh , Ching Chiuan Yen

Haptic training simulators generally consist of three major components, namely a human operator, a haptic interface, and a virtual environment. Appropriate dynamic modeling of each of these components can have far-reaching implications for…

Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Amit Raj , Michael Zollhoefer , Tomas Simon , Jason Saragih , Shunsuke Saito , James Hays , Stephen Lombardi

Recent advances in haptic hardware and software technology have generated interest in novel, multimodal interfaces based on the sense of touch. Such interfaces have the potential to revolutionize the way we think about human computer…

Human-Computer Interaction · Computer Science 2019-03-13 Felix G. Hamza-Lup , Adrian Seitan , Costin Petre , Mihai Polceanu , Crenguta M. Bogdan , Dorin M. Popovici

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin…

The booming haptic data significantly improves the users'immersion during multimedia interaction. As a result, the study of Haptic,Audio-Visual Environment(HAVE)has attracted attentions of multimedia community. To realize such a system, a…

Multimedia · Computer Science 2022-05-10 Yiwen Xu , Liangtao Huang , Tiesong Zhao , Liqun Lin , Ying Fang

Haptic feedback enhances immersion in virtual environments by allowing users to physically interact with simulated objects. Supporting accurate force responses in multiphysics systems is challenging because physically based simulation of…

Graphics · Computer Science 2025-11-21 William Baumgartner , Gizem Kayar-Ceylan

Haptic feedback provides an essential sensory stimulus crucial for interaction and analyzing three-dimensional spatio-temporal phenomena on surface visualizations. Given its ability to provide enhanced spatial perception and scene…

Human-Computer Interaction · Computer Science 2024-09-11 Hamza Afzaal , Usman Alim

This paper presents the development of a new software in order to manage objects, robots and mannequins in using the possibilities given by the haptic feedback of the Phantom desktop devices. The haptic device provides 6 positional degree…

Robotics · Computer Science 2007-05-23 Damien Chablat , Fouad Bennis , Bernard Hoessler , Matthieu Guibert

The integration of haptics within Augmented Reality may help to deliver an enriched experience, while facilitating the performance of specific actions (e.g. repositioning or resizin ) that are still dependent on the user's skills. This…

Human-Computer Interaction · Computer Science 2025-01-14 Diego Vaquero-Melchor , Ana M. Bernardos

Humans can leverage physical interaction to teach robot arms. As the human kinesthetically guides the robot through demonstrations, the robot learns the desired task. While prior works focus on how the robot learns, it is equally important…

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Additive manufacturing (AM) techniques have been used to enhance the design and fabrication of complex components for various applications in the medical, aerospace, energy, and consumer products industries. A defining feature for many AM…

Human-Computer Interaction · Computer Science 2024-03-15 Vuthea Chheang , Brian Thomas Weston , Robert William Cerda , Brian Au , Brian Giera , Peer-Timo Bremer , Haichao Miao

We review the concept of Support Vector Machines (SVMs) and discuss examples of their use in a number of scenarios. Several SVM implementations have been used in HEP and we exemplify this algorithm using the Toolkit for Multivariate…

Data Analysis, Statistics and Probability · Physics 2017-12-06 Adrian Bevan , Rodrigo Gamboa Goñi , Jon Hays , Tom Stevenson

Quantum computing with discrete variable (DV, qubit) hardware is approaching the large scales necessary for computations beyond the reach of classical computers. However, important use cases such as quantum simulations of physical models…

Humans excel at bimanual assembly tasks by adapting to rich tactile feedback -- a capability that remains difficult to replicate in robots through behavioral cloning alone, due to the suboptimality and limited diversity of human…

A cost effective, gesture based modelling technique called Virtual Interactive Prototyping (VIP) is described in this paper. Prototyping is implemented by projecting a virtual model of the equipment to be prototyped. Users can interact with…

Multimedia · Computer Science 2011-12-12 Kurien Zacharia , Eldo P. Elias , Surekha Mariam Varghese

Robotic manipulation is essential for the widespread adoption of robots in industrial and home settings and has long been a focus within the robotics community. Advances in artificial intelligence have introduced promising learning-based…

Robotics · Computer Science 2025-03-04 Kelin Li , Shubham M Wagh , Nitish Sharma , Saksham Bhadani , Wei Chen , Chang Liu , Petar Kormushev

We address the issue of the exploding computational requirements of recent State-of-the-art (SOTA) open set multimodel 3D mapping (dense 3D mapping) algorithms and present Voxel-Aggregated Feature Synthesis (VAFS), a novel approach to dense…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Owen Burns , Rizwan Qureshi