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Related papers: Haptic Assembly and Prototyping: An Expository Rev…

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Communicating information to users is a crucial aspect of human-machine interaction. Vibrotactile feedback encodes information into spatiotemporal vibrations, enabling users to perceive tactile sensations. It offers advantages such as…

Robotics · Computer Science 2024-09-16 Jingchen Huang , Yun Fang , Weichao Guo , Xinjun Sheng

Particle Image Velocimetry (PIV) is a method of im-aging and analysing fields of flows. The PIV tech-niques compute and display all the motion vectors of the field in a resulting image. Speeds more than thou-sand vectors per second can be…

Hardware Architecture · Computer Science 2008-07-24 Alain Aubert , Nathalie Bochard , Virginie Fresse

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying…

Robotics · Computer Science 2021-04-20 Aleksey Fedoseev , Nikita Chernyadev , Dzmitry Tsetserukou

This article reviews recent progress in the development of the computing framework vector symbolic architectures (VSA) (also known as hyperdimensional computing). This framework is well suited for implementation in stochastic, emerging…

The growing complexity of cyber-physical systems (CPSs) calls for early prototyping tools that combine accuracy, speed, and usability. Virtual Platforms (VPs) provide fast functional simulation, but hybrid co-emulation solutions, in which…

Assembly/Disassembly (A/D) simulations using haptic devices are facing difficulties while simulating insertion/extraction operations such as removing cylinders from holes. In order to address this configuration as well as others, an…

Classical Physics · Physics 2008-01-25 Robert Iacob , Peter Mitrouchev , Jean-Claude Léon

Grounded haptic devices can provide a variety of forces but have limited working volumes. Wearable haptic devices operate over a large volume but are relatively restricted in the types of stimuli they can generate. We propose the concept of…

Human-Computer Interaction · Computer Science 2020-10-23 Anthony Steed , Sebastian Friston , Vijay Pawar , David Swapp

Virtual reality (VR) glove technology is increasingly important for professional training, industrial applications, and teleoperation in hazardous environments, since it enables more natural and immersive interactions than controllers.…

Human-Computer Interaction · Computer Science 2026-02-19 Paolo Bottoni , Susanna Cifani , Kamen Kanev , Daniel Moraru , Atsushi Nakamura , Marco Raoul Marini

During the conceptual and prototype design stage of an industrial product, it is crucial to take assembly/disassembly and maintenance operations in advance. A well-designed system should enable relatively easy access of operating…

Robotics · Computer Science 2012-06-08 Liang Ma , Ruina Ma , Damien Chablat , Fouad Bennis

Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality(VR) components in the corresponding design tasks is mostly limited to enhancing…

Human-Computer Interaction · Computer Science 2023-10-27 Adrien Coppens , Tom Mens , Mohamed-Anis Gallas

This paper introduces HapticVLM, a novel multimodal system that integrates vision-language reasoning with deep convolutional networks to enable real-time haptic feedback. HapticVLM leverages a ConvNeXt-based material recognition module to…

Haptic feedback is critical in a broad range of human-machine/computer-interaction applications. However, the high cost and low portability/wearability of haptic devices remain unresolved issues, severely limiting the adoption of this…

Human-Computer Interaction · Computer Science 2024-10-28 Panagiotis Kourtesis , Ferran Argelaguet , Sebastian Vizcay , Maud Marchal , Claudio Pacchierotti

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Visual Parameter Space Analysis (VPSA) enables domain scientists to explore input-output relationships of computational models. Existing VPSA applications often feature multi-view visualizations designed by visualization experts for a…

Human-Computer Interaction · Computer Science 2024-09-12 Manfred Klaffenboeck , Michael Gleicher , Johannes Sorger , Michael Wimmer , Torsten Möller

This work introduces an innovative parallel, fully-distributed finite element framework for growing geometries and its application to metal additive manufacturing. It is well-known that virtual part design and qualification in additive…

Computational Engineering, Finance, and Science · Computer Science 2019-04-30 Eric Neiva , Santiago Badia , Alberto F. Martín , Michele Chiumenti

Recently, there has been growing interest in unconventional computing as an approach for solving NP-hard problems, by developing dedicated hardware to find solutions more efficiently than conventional CPUs. In many of these approaches,…

Hardware Architecture · Computer Science 2026-05-08 Amy J. Searle , Harry Youel , Fredrik Hasselgren , Annika Möslein , Ramy Aboushelbaya , Marko von der Leyen

Visual prompting (VP) has emerged as a promising parameter-efficient fine-tuning approach for adapting pre-trained vision models to downstream tasks without modifying model parameters. Despite offering advantages like negligible…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Shohei Enomoto

Support Vector Machines (SVM), a popular machine learning technique, has been applied to a wide range of domains such as science, finance, and social networks for supervised learning. Whether it is identifying high-risk patients by…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-06-20 Jeyanthi Narasimhan , Abhinav Vishnu , Lawrence Holder , Adolfy Hoisie

Haptics in virtual reality is the emerging dimension after audiovisual experiences. Researchers designed several handheld VR controllers to simulate haptic experiences in virtual reality environments. Some of these devices, equipped to…

Human-Computer Interaction · Computer Science 2025-03-24 Takeru Hashimoto , Shigeo Yoshida , Takuji Narumi

The quality of a simulator equipped with a haptic interface is given by the dynamical properties of its components: haptic interface, simulator and control system. Some application areas of such kind of simulator like musical synthesis,…

Graphics · Computer Science 2010-05-20 Jean-Loup Florens , Alina Voda , Daniela Urma