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Structured hand gestures that incorporate visual motions and signs are used in sign language. Sign language is a valuable means of daily communication for individuals who are deaf or have speech impairments, but it is still rare among…
Augmented reality (AR) is emerging in visual search tasks for increasingly immersive interactions with virtual objects. We propose an AR approach providing visual and audio hints along with gaze-assisted instant post-task feedback for…
This paper investigates self-supervised pre-training for audio-visual speaker representation learning where a visual stream showing the speaker's mouth area is used alongside speech as inputs. Our study focuses on the Audio-Visual Hidden…
Acquiring accurate labels on large-scale datasets is both time consuming and expensive. To reduce the dependency of deep learning models on learning from clean labeled data, several recent research efforts are focused on learning with noisy…
Semi-supervised learning aims to leverage a large amount of unlabeled data for performance boosting. Existing works primarily focus on image classification. In this paper, we delve into semi-supervised learning for object detection, where…
Image-based 3D detection is an indispensable component of the perception system for autonomous driving. However, it still suffers from the unsatisfying performance, one of the main reasons for which is the limited training data.…
Recent advances in open-vocabulary object detection models will enable Automatic Target Recognition systems to be sustainable and repurposed by non-technical end-users for a variety of applications or missions. New, and potentially nuanced,…
Augmented reality becomes popular in education gradually, which provides a contextual and adaptive learning experience. Here, we develop a Chinese herb medicine AR platform based the 3dsMax and the Unity that allows users to visualize and…
In this work, we present a memory-augmented approach for image-goal navigation. Earlier attempts, including RL-based and SLAM-based approaches have either shown poor generalization performance, or are heavily-reliant on pose/depth sensors.…
The existence of noisy labels in real-world data negatively impacts the performance of deep learning models. Although much research effort has been devoted to improving robustness to noisy labels in classification tasks, the problem of…
Recent research has shown that attention-based sequence-to-sequence models such as Listen, Attend, and Spell (LAS) yield comparable results to state-of-the-art ASR systems on various tasks. In this paper, we describe the development of such…
We describe here our work with automatic speech recognition (ASR) in the context of voice search functionality on the Flipkart e-Commerce platform. Starting with the deep learning architecture of Listen-Attend-Spell (LAS), we build upon and…
Rubrics and oral feedback are approaches to help students improve performance and meet learning outcomes. However, their effect on the actual improvement achieved is inconclusive. This paper evaluates the effect of rubrics and oral feedback…
Learning from positive and unlabeled data is known as positive-unlabeled (PU) learning in literature and has attracted much attention in recent years. One common approach in PU learning is to sample a set of pseudo-negatives from the…
Imperfect labels are ubiquitous in real-world datasets. Several recent successful methods for training deep neural networks (DNNs) robust to label noise have used two primary techniques: filtering samples based on loss during a warm-up…
Social scientists often classify text documents to use the resulting labels as an outcome or a predictor in empirical research. Automated text classification has become a standard tool, since it requires less human coding. However, scholars…
Image captioning models have lately shown impressive results when applied to standard datasets. Switching to real-life scenarios, however, constitutes a challenge due to the larger variety of visual concepts which are not covered in…
Dexterous robotic hands have the capability to interact with a wide variety of household objects to perform tasks like grasping. However, learning robust real world grasping policies for arbitrary objects has proven challenging due to the…
In this paper, we study the applicability of active learning in operative scenarios: more particularly, we consider the well-known contradiction between the active learning heuristics, which rank the pixels according to their uncertainty,…
Object recognition has made great advances in the last decade, but predominately still relies on many high-quality training examples per object category. In contrast, learning new objects from only a few examples could enable many impactful…