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Noncooperative games with uncertain payoffs have been classically studied under the expected-utility theory framework, which relies on the strong assumption that agents behave rationally. However, simple experiments on human decision makers…

Computer Science and Game Theory · Computer Science 2025-08-14 Ashok Krishnan K. S. , Hélène Le Cadre , Ana Bušić

Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…

Computer Science and Game Theory · Computer Science 2023-07-18 Krzysztof R. Apt , Sunil Simon

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…

Logic in Computer Science · Computer Science 2018-06-27 Norihiro Yamada

We introduce a notion of subgames for stochastic timing games and the related notion of subgame-perfect equilibrium in possibly mixed strategies. While a good notion of subgame-perfect equilibrium for continuous-time games is not available…

Optimization and Control · Mathematics 2018-05-23 Frank Riedel , Jan-Henrik Steg

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

Computer Science and Game Theory · Computer Science 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

Computer Science and Game Theory · Computer Science 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

The focus of this essay is a rigorous treatment of infinite games. An infinite game is defined as a play consisting of a fixed number of players whose sequence of moves is repeated, or iterated ad infinitum. Each sequence corresponds to a…

Category Theory · Mathematics 2010-01-12 Thomas Kellam Meyer

Dynamic game theory offers a toolbox for formalizing and solving for both cooperative and non-cooperative strategies in multi-agent scenarios. However, the optimal configuration of such games remains largely unexplored. While there is…

Multiagent Systems · Computer Science 2025-08-18 Jesse Milzman , Jeffrey Mao , Giuseppe Loianno

The paper defines a non-cooperative simultaneous finite game to study coalition structure formation with intra and inter-coalition externalities. The novelty of the game is that the game definition embeds a \textit{coalition structure…

Optimization and Control · Mathematics 2016-12-08 Dmitry V. Levando

Sequential equilibrium is one of the most fundamental refinements of Nash equilibrium for games in extensive form. However, it is not defined for extensive-form games in which a player can choose among a continuum of actions. We define a…

Theoretical Economics · Economics 2026-04-29 Michael Greinecker , Martin Meier , Konrad Podczeck

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Combinatorial Game Theory typically studies sequential rulesets with perfect information where two players alternate moves. There are rulesets with {\em entailing moves} that break the alternating play axiom and/or restrict the other…

Combinatorics · Mathematics 2023-04-04 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the…

General Mathematics · Mathematics 2007-05-23 Denis V. Juriev

We examine sequential equilibrium in the context of computational games, where agents are charged for computation. In such games, an agent can rationally choose to forget, so issues of imperfect recall arise. In this setting, we consider…

Computer Science and Game Theory · Computer Science 2014-12-22 Joseph Y. Halpern , Rafael Pass

We construct several definitions of imbalance and playability, both of which are related to the existence of dominated strategies. Specifically, a maximally balanced game and a playable game cannot have dominated strategies for any player.…

General Economics · Economics 2025-11-07 Itai Maimon

In this paper, we introduce a compositional scheme for the construction of finite abstractions (a.k.a. symbolic models) of interconnected discrete-time control systems. The compositional scheme is based on small-gain type reasoning. In…

Systems and Control · Computer Science 2019-05-30 Abdalla Swikir , Majid Zamani

This article presents an overview of computability logic -- the game-semantically constructed logic of interactive computational tasks and resources. There is only one non-overview, technical section in it, devoted to a proof of the…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze