Related papers: An Optimal Distributed $(\Delta+1)$-Coloring Algor…
We study the $(\Delta+1)$-edge-coloring problem in the parallel $\left(\mathrm{PRAM}\right)$ model of computation. The celebrated Vizing's theorem [Viz64] states that every simple graph $G = (V,E)$ can be properly $(\Delta+1)$-edge-colored.…
We consider the problem of coloring k-colorable graphs with the fewest possible colors. We present a randomized polynomial time algorithm that colors a 3-colorable graph on $n$ vertices with min O(Delta^{1/3} log^{1/2} Delta log n),…
This paper is centered on the complexity of graph problems in the well-studied LOCAL model of distributed computing, introduced by Linial [FOCS '87]. It is widely known that for many of the classic distributed graph problems (including…
We present a polynomial-time algorithm that colors any 3-colorable $n$-vertex graph using $O(n^{0.19539})$ colors, improving upon the previous best bound of $\widetilde{O}(n^{0.19747})$ by Kawarabayashi, Thorup, and Yoneda [STOC 2024]. Our…
Vizing's theorem states that any graph of maximum degree $\Delta$ can be properly edge colored with at most $\Delta+1$ colors. In the online setting, it has been a matter of interest to find an algorithm that can properly edge color any…
Let $\epsilon \in (0, 1)$ and $n, \Delta \in \mathbb N$ be such that $\Delta = \Omega\left(\max\left\{\frac{\log n}{\epsilon},\, \left(\frac{1}{\epsilon}\log \frac{1}{\epsilon}\right)^2\right\}\right)$. Given an $n$-vertex $m$-edge simple…
We study the communication complexity of $(\Delta + 1)$ vertex coloring, where the edges of an $n$-vertex graph of maximum degree $\Delta$ are partitioned between two players. We provide a randomized protocol which uses $O(n)$ bits of…
We present an $O(\log^3\log n)$-round distributed algorithm for the $(\Delta+1)$-coloring problem, where each node broadcasts only one $O(\log n)$-bit message per round to its neighbors. Previously, the best such broadcast-based algorithm…
Recent breakthroughs in graph streaming have led to the design of single-pass semi-streaming algorithms for various graph coloring problems such as $(\Delta+1)$-coloring, degeneracy-coloring, coloring triangle-free graphs, and others. These…
In this paper, we consider distributed coloring for planar graphs with a small number of colors. We present an optimal (up to a constant factor) $O(\log{n})$ time algorithm for 6-coloring planar graphs. Our algorithm is based on a novel…
We obtain better algorithms for computing more balanced orientations and degree splits in LOCAL. Important to our result is a connection to the hypergraph sinkless orientation problem [BMNSU, SODA'25] We design an algorithm of complexity…
The gap between the known randomized and deterministic local distributed algorithms underlies arguably the most fundamental and central open question in distributed graph algorithms. In this paper, we develop a generic and clean recipe for…
Coloring unit-disk graphs efficiently is an important problem in the global and distributed setting, with applications in radio channel assignment problems when the communication relies on omni-directional antennas of the same power. In…
We give a randomized algorithm that properly colors the vertices of a triangle-free graph G on n vertices using O(\Delta(G)/ log \Delta(G)) colors, where \Delta(G) is the maximum degree of G. The algorithm takes O(n\Delta2(G)log\Delta(G))…
Several recent results from dynamic and sublinear graph coloring are surveyed. This problem is widely studied and has motivating applications like network topology control, constraint satisfaction, and real-time resource scheduling. Graph…
We solve, in a fully decentralised way (\ie with no message passing), the classic problem of colouring a graph. We propose a novel algorithm that is automatically responsive to topology changes, and we prove that it converges quickly to a…
In distributed network computing, a variant of the LOCAL model has been recently introduced, referred to as the SLEEPING model. In this model, nodes have the ability to decide on which round they are awake, and on which round they are…
We present a randomized algorithm that takes as input an undirected $n$-vertex graph $G$ with maximum degree $\Delta$ and an integer $k > 3\Delta$, and returns a random proper $k$-coloring of $G$. The distribution of the coloring is…
We give an improved randomized CONGEST algorithm for distance-$2$ coloring that uses $\Delta^2+1$ colors and runs in $O(\log n)$ rounds, improving the recent $O(\log \Delta \cdot \log n)$-round algorithm in [Halld\'orsson, Kuhn, Maus; PODC…
One of the fundamental open problems in the area of distributed graph algorithms is the question of whether randomization is needed for efficient symmetry breaking. While there are fast, $\text{poly}\log n$-time randomized distributed…