We obtain better algorithms for computing more balanced orientations and degree splits in LOCAL. Important to our result is a connection to the hypergraph sinkless orientation problem [BMNSU, SODA'25] We design an algorithm of complexity O(ε−1⋅logn) for computing a balanced orientation with discrepancy at most ε⋅deg(v) for every vertex v∈V. This improves upon a previous result by [GHKMSU, Distrib. Comput. 2020] of complexity O(ε−1⋅logε−1⋅(loglogε−1)1.71⋅logn). Further, we show that this result can also be extended to compute undirected degree splits with the same discrepancy and in the same runtime. As as application we show that (3/2+ε)Δ-edge coloring can now be solved in O(ε−1⋅log2Δ⋅logn+ε−2⋅logn) rounds in LOCAL. Note that for constant ε and Δ=O(2log1/3n) this runtime matches the current state-of-the-art for (2Δ−1)-edge coloring in [Ghaffari & Kuhn, FOCS'21].