Related papers: Strong Ramsey Games in Unbounded Time
We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order…
In the domination game studied here, Dominator and Staller alternately choose a vertex of a graph $G$ and take it into a set $D$. The number of vertices dominated by the set $D$ must increase in each single turn and the game ends when $D$…
The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…
The game of cops and robbers is played on a fixed (finite or infinite) graph $G$. The cop chooses his starting position, then the robber chooses his. After that, they take turns and move to adjacent vertices, or stay at their current…
By now, the Maker-Breaker connectivity game on a complete graph $K_n$ or on a random graph $G\sim G_{n,p}$ is well studied. Recently, London and Pluh\'ar suggested a variant in which Maker always needs to choose her edges in such a way that…
In the graph avoidance game two players alternatingly color edges of a graph G in red and in blue respectively. The player who first creates a monochromatic subgraph isomorphic to a forbidden graph F loses. A symmetric strategy of the…
We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyze outcomes with…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
Given graphs $H_1,H_2$, a graph $G$ is $(H_1,H_2)$-Ramsey if for every colouring of the edges of $G$ with red and blue, there is a red copy of $H_1$ or a blue copy of $H_2$. In this paper we investigate Ramsey questions in the setting of…
The \emph{slow-coloring game} is played by Lister and Painter on a graph $G$. Initially, all vertices of $G$ are uncolored. In each round, Lister marks a nonempty set $M$ of uncolored vertices, and Painter colors a subset of $M$ that is…
In this paper, for sufficiently large $n$ we determine the Ramsey number $R(G,nH)$ where $G$ is a $k$-uniform hypergraph with the maximum independent set that intersects each of the edges in $k-1$ vertices and $H$ is a $k$-uniform…
Context-free games on strings are two-player rewriting games based on a set of production rules and a regular target language. In each round, the first player selects a position of the current string; then the second player replaces the…
The celebrated canonical Ramsey theorem of Erd\H{o}s and Rado implies that for a given $k$-uniform hypergraph (or $k$-graph) $H$, if $n$ is sufficiently large then any colouring of the edges of the complete $k$-graph $K^{(k)}_n$ gives rise…
We initiate the study of a new variant of the Maker-Breaker positional game, which we call multistage game. Given a hypergraph $\mathcal{H}=(\mathcal{X},\mathcal{F})$ and a bias $b \ge 1$, the $(1:b)$ multistage Maker-Breaker game on…
The Ramsey number $r(G,H)$ is the minimum $N$ such that every graph on $N$ vertices contains $G$ as a subgraph or its complement contains $H$ as a subgraph. For integers $n \geq k \geq 1$, the $k$-book $B_{k,n}$ is the graph on $n$ vertices…
We introduce an affine version of Tic-Tac-Toe played on the finite affine space $\mathbb{F}_q^m$. Two players alternately claim points, and the first player to occupy all points of an affine subspace of dimension $n$ wins. We call this the…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…
Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…
In this paper, we construct two hypergraphs which exhibit the following properties. We first construct a hypergraph $G_{CP}$ and show that Breaker wins the Maker-Breaker game on $G_{CP}$, but Chooser wins the Chooser-Picker game on…
The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…