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Parsimonious games are a subset of constant sum homogeneous weighted majority games unequivocally described by their free type representation vector. We show that the minimal winning quota of parsimonious games satisfies a second order,…

Dynamical Systems · Mathematics 2014-02-21 Flavio Pressacco , Giacomo Plazzotta , Laura Ziani

A central task of artificial intelligence is the design of artificial agents that act towards specified goals in partially observed environments. Since such environments frequently include interaction over time with other agents with their…

Computer Science and Game Theory · Computer Science 2012-05-14 Miroslav Dudik , Geoffrey Gordon

We present a functional framework for automated mechanism design based on a two-stage game model of strategic interaction between the designer and the mechanism participants, and apply it to several classes of two-player infinite games of…

Computer Science and Game Theory · Computer Science 2012-06-26 Yevgeniy Vorobeychik , Daniel Reeves , Michael P. Wellman

Kakutani's Fixed Point theorem is a fundamental theorem in topology with numerous applications in game theory and economics. Computational formulations of Kakutani exist only in special cases and are too restrictive to be useful in…

Computational Complexity · Computer Science 2023-05-26 Christos H. Papadimitriou , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Manolis Zampetakis

We introduce two algorithms based on a policy iteration method to numerically solve time-dependent Mean Field Game systems of partial differential equations with non-separable Hamiltonians. We prove the convergence of such algorithms in…

Optimization and Control · Mathematics 2022-10-03 Mathieu Laurière , Jiahao Song , Qing Tang

We address the numerical approximation of Mean Field Games with local couplings. For power-like Hamiltonians, we consider both unconstrained and constrained stationary systems with density constraints in order to model hard congestion…

Optimization and Control · Mathematics 2019-02-08 L. M. Briceño-Arias , D. Kalise , F. J. Silva

We present efficient algorithms to reduce the size of nondeterministic B\"uchi word automata (NBA) and nondeterministic finite word automata (NFA), while retaining their languages. Additionally, we describe methods to solve PSPACE-complete…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Lorenzo Clemente , Richard Mayr

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…

Computer Science and Game Theory · Computer Science 2020-09-08 Aniello Murano , Sasha Rubin , Martin Zimmermann

We give an algorithm for solving unique games (UG) instances whenever low-degree sum-of-squares proofs certify good bounds on the small-set-expansion of the underlying constraint graph via a hypercontractive inequality. Our algorithm is in…

Computational Complexity · Computer Science 2021-06-29 Mitali Bafna , Boaz Barak , Pravesh Kothari , Tselil Schramm , David Steurer

The complexity of computing equilibrium refinements has been at the forefront of algorithmic game theory research, but it has remained open in the seminal class of potential games; we close this fundamental gap in this paper. We first show…

Computer Science and Game Theory · Computer Science 2026-02-11 Ioannis Anagnostides , Maria-Florina Balcan , Kiriaki Fragkia , Tuomas Sandholm , Emanuel Tewolde , Brian Hu Zhang

In settings where full incentive-compatibility is not available, such as core-constraint combinatorial auctions and budget-balanced combinatorial exchanges, we may wish to design mechanisms that are as incentive-compatible as possible. This…

Computer Science and Game Theory · Computer Science 2015-03-24 Benjamin Lubin

We introduce Cut-and-Play, a practically-efficient algorithm for computing Nash equilibria in simultaneous non-cooperative games where players decide via nonconvex and possibly unbounded optimization problems with separable payoff…

Optimization and Control · Mathematics 2024-05-06 Margarida Carvalho , Gabriele Dragotto , Andrea Lodi , Sriram Sankaranarayanan

In this paper we consider the set of mu-types, an extension of the set of simple types freely generated from a set of atomic types and the type constructor ->, by a new operator mu, to explicitly denote solutions of recursive equations like…

Logic in Computer Science · Computer Science 2011-02-02 Wil Dekkers

We study minimization problems for deterministic $\omega$-automata in the presence of don't care words. We prove that the number of priorities in deterministic parity automata can be efficiently minimized under an arbitrary set of don't…

Formal Languages and Automata Theory · Computer Science 2026-04-08 Christof Löding , Max Philip Stachon

Optimization problems with discrete decisions are nonconvex and thus lack strong duality, which limits the usefulness of tools such as shadow prices and the KKT conditions. It was shown in Burer(2009) that mixed-binary quadratic programs…

Optimization and Control · Mathematics 2021-01-27 Cheng Guo , Merve Bodur , Joshua A. Taylor

We study a natural variant of scheduling that we call \emph{partial scheduling}: In this variant an instance of a scheduling problem along with an integer $k$ is given and one seeks an optimal schedule where not all, but only $k$ jobs, have…

Data Structures and Algorithms · Computer Science 2020-10-02 Jesper Nederlof , Céline Swennenhuis

We study non-atomic congestion games on parallel-link networks with affine cost functions. We investigate the power of machine-learned predictions in the design of coordination mechanisms aimed at minimizing the impact of selfishness. Our…

Computer Science and Game Theory · Computer Science 2025-07-11 George Christodoulou , Vasilis Christoforidis , Alkmini Sgouritsa , Ioannis Vlachos

Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…

Computer Science and Game Theory · Computer Science 2010-11-01 Samir Datta , Nagarajan Krishnamurthy

Atomic congestion games are a classic topic in network design, routing, and algorithmic game theory, and are capable of modeling congestion and flow optimization tasks in various application areas. While both the price of anarchy for such…

Computer Science and Game Theory · Computer Science 2024-10-23 Cornelius Brand , Robert Ganian , Subrahmanyam Kalyanasundaram , Fionn Mc Inerney