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Inspired by Turing's famous "imitation game" and recent advances in generative pre-trained transformers, we pose the participation game to point to a new frontier in AI evolution where machines will join with humans as participants in…
In this paper, we describe the strategies used by our team, MLFC, that led us to achieve the 2nd place in the 15th edition of the Multi-Agent Programming Contest. The scenario used in the contest is an extension of the previous edition…
We have created a platform for online deliberation called Deme (which rhymes with 'team'). Deme is designed to allow groups of people to engage in collaborative drafting, focused discussion, and decision making using the Internet. The Deme…
We propose a new approach to competitive analysis in online scheduling by introducing the novel concept of competitive-ratio approximation schemes. Such a scheme algorithmically constructs an online algorithm with a competitive ratio…
Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…
The reproduction and replication of novel results has become a major issue for a number of scientific disciplines. In computer science and related computational disciplines such as systems biology, the issues closely revolve around the…
PDDL was originally conceived and constructed as a lingua franca for the International Planning Competition. PDDL2.1 embodies a set of extensions intended to support the expression of something closer to real planning problems. This…
Strategic interactions between competitive entities are generally considered from the perspective of complete revelation of benefits achieved from those interactions, in the form of public payoff functions and/or beliefs, in the announced…
Heterogeneous many-cores are now an integral part of modern computing systems ranging from embedding systems to supercomputers. While heterogeneous many-core design offers the potential for energy-efficient high-performance, such potential…
LLM-based multi-agent systems demonstrate great potential for tackling complex problems, but how competition shapes their behavior remains underexplored. This paper investigates the over-competition in multi-agent debate, where agents under…
Co-designing efficient machine learning based systems across the whole hardware/software stack to trade off speed, accuracy, energy and costs is becoming extremely complex and time consuming. Researchers often struggle to evaluate and…
The selection of an appropriate competition format is critical for both the success and credibility of any competition, both real and simulated. In this paper, the automated parallelism offered by the RoboCupSoccer 2D simulation league is…
The increasingly concurrent and parallel landscape of hardware and software infrastructures demands the exploration and understanding of a wide variety of foundational and practical ideas. The International Workshop on Programming Language…
Any sports competition needs a timetable, specifying when and where teams meet each other. The recent International Timetabling Competition (ITC2021) on sports timetabling showed that, although it is possible to develop general algorithms,…
The domain of online algorithms with predictions has been extensively studied for different applications such as scheduling, caching (paging), clustering, ski rental, etc. Recently, Bamas et al., aiming for an unified method, have provided…
The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper contains a collection of written experiences with this…
Recent progress in logic programming (e.g., the development of the Answer Set Programming paradigm) has made it possible to teach it to general undergraduate and even high school students. Given the limited exposure of these students to…
Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike…
Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of similar aggregated individual skill levels, such as Elo score or…
Computation nowadays is becoming inherently concurrent, either because of characteristics of the hardware (with multicore processors becoming omnipresent) or due to the ubiquitous presence of distributed systems (incarnated in the…