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This volume contains the proceedings of PLACES 2026, the 17th edition of the Workshop on Programming Language Approaches to Concurrency and Communication-cEntric Software. The workshop is scheduled to take place in Turin, Italy, on April…
This volume contains the post-proceedings of PLACES 2014, the seventh Workshop on Programming Language Approaches to Concurrency and Communication-cEntric Software, which was held in Grenoble, France, on April 12th 2014, and co-located with…
With the rapid growth of large language models (LLMs), a wide range of methods have been developed to distribute computation and memory across hardware devices for efficient training and inference. While existing surveys provide descriptive…
This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the…
Recent advancements in large language models (LLMs) have demonstrated significant progress in math and code reasoning capabilities. However, existing code benchmark are limited in their ability to evaluate the full spectrum of these…
In the context of Computing, competitive programming is a relevant area that aims to have students, usually in teams, solve programming challenges, developing skills and competencies in the field. However, female participation remains…
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can…
We propose a framework for cyber risk assessment and mitigation which models attackers as formal planners and defenders as interdicting such plans. We illustrate the value of plan interdiction problems by first modeling network cyber risk…
PLACES 2017 (full title: Programming Language Approaches to Concurrency- and Communication-cEntric Software) is the tenth edition of the PLACES workshop series. After the first PLACES, which was affiliated to DisCoTec in 2008, the workshop…
Contract bridge, a cooperative game characterized by imperfect information and multi-agent dynamics, poses significant challenges and serves as a critical benchmark in artificial intelligence (AI) research. Success in this domain requires…
There are countless reasons cited in scientific studies to explain the difficulties in programming learning. The reasons range from the subject's complexity, the ineffective teaching and study methods, to psychological aspects such as…
Online bipartite matching has been extensively studied. In the unweighted setting, Karp et al. gave an optimal $(1 - 1/e)$-competitive randomized algorithm. In the weighted setting, optimal algorithms have been achieved only under…
The Optiplan planning system is the first integer programming-based planner that successfully participated in the international planning competition. This engineering note describes the architecture of Optiplan and provides the integer…
This paper presents a new competition -- at the 2022 IEEE Conference on Games (CoG) -- called DareFightingICE Competition. The competition has two tracks: a sound design track and an AI track. The game platform for this competition is also…
Scheduling with testing is a recent online problem within the framework of explorable uncertainty motivated by environments where some preliminary action can influence the duration of a task. Jobs have an unknown processing time that can be…
The SHOP2 planning system received one of the awards for distinguished performance in the 2002 International Planning Competition. This paper describes the features of SHOP2 which enabled it to excel in the competition, especially those…
Many computational problems in modern society account to probabilistic reasoning, statistics, and combinatorics. A variety of these real-world questions can be solved by representing the question in (Boolean) formulas and associating the…
This paper investigates a two-stage game-theoretical model with multiple parallel rank-order contests. In this model, each contest designer sets up a contest and determines the prize structure within a fixed budget in the first stage.…
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…
Hackathons have emerged as dynamic platforms for fostering innovation, collaboration, and skill development in the technology sector. Structural differences across hackathon formats raise important questions about how event design can shape…