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This volume contains the proceedings of PLACES 2026, the 17th edition of the Workshop on Programming Language Approaches to Concurrency and Communication-cEntric Software. The workshop is scheduled to take place in Turin, Italy, on April…

Programming Languages · Computer Science 2026-04-08 Kirstin Peters , Lorenzo Gheri

This volume contains the post-proceedings of PLACES 2014, the seventh Workshop on Programming Language Approaches to Concurrency and Communication-cEntric Software, which was held in Grenoble, France, on April 12th 2014, and co-located with…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-06-13 Alastair F. Donaldson , Vasco T. Vasconcelos

With the rapid growth of large language models (LLMs), a wide range of methods have been developed to distribute computation and memory across hardware devices for efficient training and inference. While existing surveys provide descriptive…

Machine Learning · Computer Science 2026-02-11 Hossam Amer , Rezaul Karim , Ali Pourranjbar , Weiwei Zhang , Walid Ahmed , Boxing Chen

This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the…

Robotics · Computer Science 2022-02-16 Boling Yang , Golnaz Habibi , Patrick E. Lancaster , Byron Boots , Joshua R. Smith

Recent advancements in large language models (LLMs) have demonstrated significant progress in math and code reasoning capabilities. However, existing code benchmark are limited in their ability to evaluate the full spectrum of these…

Computation and Language · Computer Science 2026-03-03 Zhexu Wang , Yiping Liu , Yejie Wang , Wenyang He , Bofei Gao , Muxi Diao , Yanxu Chen , Kelin Fu , Flood Sung , Zhilin Yang , Tianyu Liu , Weiran Xu

In the context of Computing, competitive programming is a relevant area that aims to have students, usually in teams, solve programming challenges, developing skills and competencies in the field. However, female participation remains…

This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can…

Artificial Intelligence · Computer Science 2018-08-01 Christoph Salge , Michael Cerny Green , Rodrigo Canaan , Julian Togelius

We propose a framework for cyber risk assessment and mitigation which models attackers as formal planners and defenders as interdicting such plans. We illustrate the value of plan interdiction problems by first modeling network cyber risk…

Cryptography and Security · Computer Science 2018-11-16 Yevgeniy Vorobeychik , Michael Pritchard

PLACES 2017 (full title: Programming Language Approaches to Concurrency- and Communication-cEntric Software) is the tenth edition of the PLACES workshop series. After the first PLACES, which was affiliated to DisCoTec in 2008, the workshop…

Programming Languages · Computer Science 2017-04-11 Vasco T. Vasconcelos , Philipp Haller

Contract bridge, a cooperative game characterized by imperfect information and multi-agent dynamics, poses significant challenges and serves as a critical benchmark in artificial intelligence (AI) research. Success in this domain requires…

Artificial Intelligence · Computer Science 2024-06-18 Haruka Kita , Sotetsu Koyamada , Yotaro Yamaguchi , Shin Ishii

There are countless reasons cited in scientific studies to explain the difficulties in programming learning. The reasons range from the subject's complexity, the ineffective teaching and study methods, to psychological aspects such as…

Computers and Society · Computer Science 2020-06-26 Alberto Simões , Ricardo Queirós

Online bipartite matching has been extensively studied. In the unweighted setting, Karp et al. gave an optimal $(1 - 1/e)$-competitive randomized algorithm. In the weighted setting, optimal algorithms have been achieved only under…

Data Structures and Algorithms · Computer Science 2021-11-03 Nguyen Kim Thang

The Optiplan planning system is the first integer programming-based planner that successfully participated in the international planning competition. This engineering note describes the architecture of Optiplan and provides the integer…

Artificial Intelligence · Computer Science 2011-09-13 S. Kambhampati , M. H. L. van den Briel

This paper presents a new competition -- at the 2022 IEEE Conference on Games (CoG) -- called DareFightingICE Competition. The competition has two tracks: a sound design track and an AI track. The game platform for this competition is also…

Human-Computer Interaction · Computer Science 2022-06-16 Ibrahim Khan , Thai Van Nguyen , Xincheng Dai , Ruck Thawonmas

Scheduling with testing is a recent online problem within the framework of explorable uncertainty motivated by environments where some preliminary action can influence the duration of a task. Jobs have an unknown processing time that can be…

Data Structures and Algorithms · Computer Science 2021-08-20 Susanne Albers , Alexander Eckl

The SHOP2 planning system received one of the awards for distinguished performance in the 2002 International Planning Competition. This paper describes the features of SHOP2 which enabled it to excel in the competition, especially those…

Artificial Intelligence · Computer Science 2011-06-27 T. C. Au , O. Ilghami , U. Kuter , J. W. Murdock , D. S. Nau , D. Wu , F. Yaman

Many computational problems in modern society account to probabilistic reasoning, statistics, and combinatorics. A variety of these real-world questions can be solved by representing the question in (Boolean) formulas and associating the…

Logic in Computer Science · Computer Science 2024-08-29 Johannes K. Fichte , Markus Hecher , Florim Hamiti

This paper investigates a two-stage game-theoretical model with multiple parallel rank-order contests. In this model, each contest designer sets up a contest and determines the prize structure within a fixed budget in the first stage.…

Computer Science and Game Theory · Computer Science 2025-05-14 Xiaotie Deng , Ningyuan Li , Weian Li , Qi Qi

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Hackathons have emerged as dynamic platforms for fostering innovation, collaboration, and skill development in the technology sector. Structural differences across hackathon formats raise important questions about how event design can shape…

Human-Computer Interaction · Computer Science 2025-12-24 Sadia Nasrin Tisha , Md Nazmus Sakib , Sanorita Dey
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