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Related papers: Synthesis in Distributed Environments

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We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

Formal Languages and Automata Theory · Computer Science 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

We present an algorithmic method for the quantitative, performance-aware synthesis of concurrent programs. The input consists of a nondeterministic partial program and of a parametric performance model. The nondeterminism allows the…

Programming Languages · Computer Science 2015-03-19 Pavol Cerny , Krishnendu Chatterjee , Thomas Henzinger , Arjun Radhakrishna , Rohit Singh

Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions…

Computer Science and Game Theory · Computer Science 2026-01-21 Ashwani Anand , Christel Baier , Calvin Chau , Sascha Klüppelholz , Ali Mirzaei , Satya Prakash Nayak , Anne-Kathrin Schmuck

The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it…

Computer Science and Game Theory · Computer Science 2014-01-20 Koji Oishi , Manuel Cebrian , Andres Abeliuk , Naoki Masuda

Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…

Computer Science and Game Theory · Computer Science 2023-07-28 Tobias Hecking , Swathy Muthukrishnan , Alexander Weinert

Providing examples is one of the most common way for end-users to interact with program synthesizers. However, program synthesis systems assume that examples consistent with the program are chosen at random, and do not exploit the fact that…

Artificial Intelligence · Computer Science 2022-04-07 Saujas Vaduguru , Kevin Ellis , Yewen Pu

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

Artificial Intelligence · Computer Science 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

Emergent language research has made significant progress in recent years, but still largely fails to explore how communication emerges in more complex and situated multi-agent systems. Existing setups often employ a reference game, which…

Artificial Intelligence · Computer Science 2024-10-18 Cornelius Wolff , Julius Mayer , Elia Bruni , Xenia Ohmer

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

Optimization and Control · Mathematics 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag

Games user research is a-booming -- or maybe a-goomba-ing -- with a boundless parade of papers popping up from every nook and pipe. We may need a super power -- or super method -- from another world. I outline three motivations for…

Human-Computer Interaction · Computer Science 2023-10-10 Katie Seaborn

The coverability problem for Petri nets plays a central role in the verification of concurrent shared-memory programs. However, its high EXPSPACE-complete complexity poses a challenge when encountered in real-world instances. In this paper,…

Logic in Computer Science · Computer Science 2017-03-24 Michael Blondin , Alain Finkel , Christoph Haase , Serge Haddad

We are concerned with a distributed approach to solve multi-cluster games arising in multi-agent systems. In such games, agents are separated into distinct clusters. The agents belonging to the same cluster cooperate with each other to…

Systems and Control · Electrical Eng. & Systems 2022-03-14 Jan Zimmermann , Tatiana Tatarenko , Volker Willert , Jürgen Adamy

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

Artificial Intelligence · Computer Science 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas

We propose a novel network formation game that explains the emergence of various hierarchical structures in groups where self-interested or utility-maximizing individuals decide to establish or severe relationships of authority or…

Computer Science and Game Theory · Computer Science 2021-09-15 Pedro Cisneros-Velarde , Francesco Bullo

A novel long-lived distributed problem, called Team Formation (TF), is introduced together with a message- and time-efficient randomized algorithm. The problem is defined over the asynchronous model with a complete communication graph,…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-19 Yuval Emek , Shay Kutten , Ido Rafael , Gadi Taubenfeld

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

The goal of program synthesis from examples is to find a computer program that is consistent with a given set of input-output examples. Most learning-based approaches try to find a program that satisfies all examples at once. Our work, by…

Machine Learning · Computer Science 2023-06-21 Disha Shrivastava , Hugo Larochelle , Daniel Tarlow

In this paper we introduce a class of Linear Temporal Logic (LTL) specifications for which the problem of synthesizing controllers can be solved in polynomial time. The new class of specifications is an LTL fragment that we term Mode-Target…

Optimization and Control · Mathematics 2016-12-20 Ayca Balkan , Moshe Vardi , Paulo Tabuada

We consider the problem of distributing a centralised transition system to a set of asynchronous agents recognising the same language. Existing solutions are either manual or involve a huge explosion in the number of states from the…

Logic in Computer Science · Computer Science 2025-05-29 Yehia Abd Alrahman , Nir Piterman