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Related papers: Synthesis in Distributed Environments

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Scenarios, or Message Sequence Charts, offer an intuitive way of describing the desired behaviors of a distributed protocol. In this paper we propose a new way of specifying finite-state protocols using scenarios: we show that it is…

Formal Languages and Automata Theory · Computer Science 2014-03-03 Rajeev Alur , Milo Martin , Mukund Raghothaman , Christos Stergiou , Stavros Tripakis , Abhishek Udupa

Agents in an open system communicate using interaction protocols. Suppose that we have a system of agents and that we want to add a new protocol that all (or some) agents should be able to understand. Clearly, modifying the source code for…

Multiagent Systems · Computer Science 2014-03-04 Lavindra de Silva , Michael Winikoff , Wei Liu

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

We propose the problem of multi-agent path planning for a generalization of the classic Cops and Robbers game via reactive synthesis. Specifically, through the application of LTLt and Coordination Synthesis, we aim to check whether various…

Logic in Computer Science · Computer Science 2025-03-17 William Fishell , Andoni Rodriguez , Mark Santolucito

Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks…

Computational Engineering, Finance, and Science · Computer Science 2021-01-22 Kun Jin , Yevgeniy Vorobeychik , Mingyan Liu

We address the safety verification and synthesis problems for real-time systems. We introduce real-time programs that are made of instructions that can perform assignments to discrete and real-valued variables. They are general enough to…

Formal Languages and Automata Theory · Computer Science 2020-07-24 Franck Cassez , Peter Gjøl Jensen , Kim Guldstrand Larsen

Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…

Logic in Computer Science · Computer Science 2016-09-15 Patrick Ah-Fat , Michael Huth

In this paper, we deepen the study of two-player Stackelberg games played on graphs in which Player $0$ announces a strategy and Player $1$, having several objectives, responds rationally by following plays providing him Pareto-optimal…

Computer Science and Game Theory · Computer Science 2025-09-10 Thomas Brihaye , Véronique Bruyère , Gaspard Reghem

We study the problem of synthesizing strategies for a mobile sensor network to conduct surveillance in partnership with static alarm triggers. We formulate the problem as a multi-agent reactive synthesis problem with surveillance objectives…

Artificial Intelligence · Computer Science 2019-02-08 Suda Bharadwaj , Rayna Dimitrova , Ufuk Topcu

We study the complexity of several combinatorial problems in the model of binary networked public goods games. In this game, players are represented by vertices in a network, and the action of each player can be either investing or not…

Computer Science and Game Theory · Computer Science 2020-12-08 Yongjie Yang , Jianxin Wang

We solve a generalized version of Church's Synthesis Problem where a play is given by a sequence of natural numbers rather than a sequence of bits; so a play is an element of the Baire space rather than of the Cantor space. Two players…

Computer Science and Game Theory · Computer Science 2016-08-03 Benedikt Brütsch , Wolfgang Thomas

Partial observability and controllability are two well-known issues in test-case synthesis for interactive systems. We address the problem of partial control in the synthesis of test cases from timed-automata specifications. Building on the…

Formal Languages and Automata Theory · Computer Science 2018-05-04 Léo Henry , Thierry Jéron , Nicolas Markey

Distributed model predictive control (MPC) has been proven a successful method in regulating the operation of large-scale networks of constrained dynamical systems. This paper is concerned with cooperative distributed MPC in which the…

Optimization and Control · Mathematics 2021-06-29 Georgios Darivianakis , Angelos Georghiou , John Lygeros

Data sharing issues pervade online social and economic environments. To foster social progress, it is important to develop models of the interaction between data producers and consumers that can promote the rise of cooperation between the…

Computer Science and Game Theory · Computer Science 2021-01-27 Víctor Gallego , Roi Naveiro , David Ríos Insua , Wolfram Rozas

Boolean Petri nets equipped with nop allow places and transitions to be independent by being related by nop. We characterize for any fixed natural number g the computational complexity of synthesizing nop-equipped Boolean Petri nets from…

Computational Complexity · Computer Science 2019-11-15 Ronny Tredup

Within the area of multi-agent systems, normative systems are a widely used framework for the coordination of interdependent activities. A crucial problem associated with normative systems is that of synthesising norms that effectively…

Multiagent Systems · Computer Science 2017-10-16 Javier Morales , Michael Wooldridge , Juan A. Rodríguez-Aguilar , Maite López-Sánchez

We investigate Petri nets with data, an extension of plain Petri nets where tokens carry values from an infinite data domain, and executability of transitions is conditioned by equalities between data values. We provide a decision procedure…

Computation and Language · Computer Science 2024-07-12 Łukasz Kamiński , Sławomir Lasota

Synthesis from examples enables non-expert users to generate programs by specifying examples of their behavior. A domain-specific form of such synthesis has been recently deployed in a widely used spreadsheet software product. In this paper…

Formal Languages and Automata Theory · Computer Science 2017-05-25 Mikaël Mayer , Jad Hamza , Viktor Kuncak

Reactive synthesis is a framework for modeling and automatically synthesizing strategies in robotics, typically through computing a \emph{winning} strategy in a 2-player game between the robot and the environment. Winning strategies,…

Robotics · Computer Science 2024-10-14 Karan Muvvala , Morteza Lahijanian

Program synthesis aims to automatically generate an executable program that conforms to the given specification. Recent advancements have demonstrated that deep neural methodologies and large-scale pretrained language models are highly…

Robotics · Computer Science 2023-12-14 Tianyi Chen , Qidi Wang , Zhen Dong , Liwei Shen , Xin Peng