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Related papers: Synthesis in Distributed Environments

200 papers

Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no…

Computer Science and Game Theory · Computer Science 2012-10-19 Mickael Randour

We solve the problem of automatically computing a new class of environment assumptions in two-player turn-based finite graph games which characterize an ``adequate cooperation'' needed from the environment to allow the system player to win.…

Computer Science and Game Theory · Computer Science 2024-01-23 Ashwani Anand , Kaushik Mallik , Satya Prakash Nayak , Anne-Kathrin Schmuck

We propose Teamwork Synthesis, a version of the distributed synthesis problem with application to teamwork multi-agent systems. We reformulate the distributed synthesis question by dropping the fixed interaction architecture among agents as…

Logic in Computer Science · Computer Science 2023-05-15 Yehia Abd Alrahman , Nir Piterman

Given a set of interacting components with non-deterministic variable update and given safety requirements, the goal of priority synthesis is to restrict, by means of priorities, the set of possible interactions in such a way as to…

Systems and Control · Computer Science 2012-11-28 Chih-Hong Cheng , Rongjie Yan , Saddek Bensalem , Harald Ruess

The synthesis problem asks to construct a reactive finite-state system from an $\omega$-regular specification. Initial specifications are often unrealizable, which means that there is no system that implements the specification. A common…

Computer Science and Game Theory · Computer Science 2008-12-18 Krishnendu Chatterjee , Thomas A. Henzinger , Barbara Jobstmann

This paper addresses the synthesis of reactive systems that enforce hard constraints while optimizing for quality-based soft constraints. We build on recent advancements in combining reactive synthesis with example-based guidance to handle…

Formal Languages and Automata Theory · Computer Science 2024-10-14 Jean-François Raskin , Yun Chen Tsai

We introduce a formalism modelling communication of distributed agents strictly in continuous-time. Within this framework, we study the problem of synthesising local strategies for individual agents such that a specified set of goal states…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-01-08 Holger Hermanns , Jan Krčál , Steen Vester

We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our…

Computer Science and Game Theory · Computer Science 2020-11-03 Daniel Neider , Oliver Markgraf

The problem of distributed synthesis is to automatically generate a distributed algorithm, given a target communication network and a specification of the algorithm's correct behavior. Previous work has focused on static networks with an a…

Formal Languages and Automata Theory · Computer Science 2020-09-24 Béatrice Bérard , Benedikt Bollig , Patricia Bouyer , Matthias Függer , Nathalie Sznajder

When considering distributed systems, it is a central issue how to deal with interactions between components. In this paper, we investigate the paradigms of synchronous and asynchronous interaction in the context of distributed systems. We…

Logic in Computer Science · Computer Science 2009-01-05 Rob van Glabbeek , Ursula Goltz , Jens-Wolfhard Schicke

We present a general theorem for distributed synthesis problems in coordination games with $\omega$-regular objectives of the form: If there exists a winning strategy for the coalition, then there exists an "essential" winning strategy,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-04-27 Dietmar Berwanger , Anup Basil Mathew , R. Ramanujam

We present a novel method to compute \emph{permissive winning strategies} in two-player games over finite graphs with $ \omega $-regular winning conditions. Given a game graph $G$ and a parity winning condition $\Phi$, we compute a…

Computer Science and Game Theory · Computer Science 2024-01-23 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck

Synthesis automatically generates a process model from a behavioural specification. When the target model is a Petri net, we address synthesis through region theory. Researchers have studied region-based synthesis extensively for…

Formal Languages and Automata Theory · Computer Science 2026-02-02 Robin Bergenthum , Jakub Kovář

Two-player games are a fruitful way to represent and reason about several important synthesis tasks. These tasks include controller synthesis (where one asks for a controller for a given plant such that the controlled plant satisfies a…

Logic in Computer Science · Computer Science 2023-08-22 Stanly Samuel , Deepak D'Souza , Raghavan Komondoor

When reasoning about the strategic capabilities of an agent, it is important to consider the nature of its adversaries. In the particular context of controller synthesis for quantitative specifications, the usual problem is to devise a…

Computer Science and Game Theory · Computer Science 2014-04-04 Véronique Bruyère , Emmanuel Filiot , Mickael Randour , Jean-François Raskin

Petri nets provide accurate analogues to chemical reaction networks, with places representing individual molecules (the resources of the system) and transitions representing chemical reactions which convert educt molecules into product…

Discrete Mathematics · Computer Science 2025-09-03 Addie Jordon , Juri Kolčák , Daniel Merkle

In order to speed up the synthesis of Petri nets from labelled transition systems, a divide and conquer strategy consists in defining decompositions of labelled transition systems, such that each component is synthesisable iff so is the…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Raymond Devillers

We investigate classes of systems based on different interaction patterns with the aim of achieving distributability. As our system model we use Petri nets. In Petri nets, an inherent concept of simultaneity is built in, since when a…

Logic in Computer Science · Computer Science 2009-01-05 Rob van Glabbeek , Ursula Goltz , Jens-Wolfhard Schicke

We study the problem of synthesizing implementations from temporal logic specifications that need to work correctly in all environments that can be represented as transducers with a limited number of states. This problem was originally…

Formal Languages and Automata Theory · Computer Science 2021-09-20 Dhananjay Raju , Rüdiger Ehlers , Ufuk Topcu

We study synthesis problems with constraints in partially observable Markov decision processes (POMDPs), where the objective is to compute a strategy for an agent that is guaranteed to satisfy certain safety and performance specifications.…