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Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…

Computer Science and Game Theory · Computer Science 2026-04-20 Jonatha ANSELMI , Bruno Gaujal

This paper considers the problem of maximizing multiple linear functions over the probability simplex. A classification of feasible points is indicated. A necessary and sufficient condition for a member of each class to be an efficient…

Optimization and Control · Mathematics 2024-12-30 Anas Mifrani

We examine two-player games over finite weighted graphs with quantitative (mean-payoff or energy) objective, where one of the players additionally needs to satisfy a fairness objective. The specific fairness we consider is called 'strong…

Computer Science and Game Theory · Computer Science 2025-01-30 Ashwani Anand , Satya Prakash Nayak , Ritam Raha , Irmak Sağlam , Anne-Kathrin Schmuck

We consider a class of optimization problems that involve determining the maximum value that a function in a particular class can attain subject to a collection of difference constraints. We show that a particular linear programming…

Data Structures and Algorithms · Computer Science 2022-11-16 Sungjin Im , Benjamin Moseley , Hung Q. Ngo , Kirk Pruhs , Alireza Samadian

A real-valued game has the finite improvement property (FIP), if starting from an arbitrary strategy profile and letting the players change strategies to increase their individual payoffs in a sequential but non-deterministic order always…

Computer Science and Game Theory · Computer Science 2014-10-17 Stephane Le Roux

Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…

Computer Science and Game Theory · Computer Science 2017-10-10 Paul Hunter , Arno Pauly , Guillermo A. Pérez , Jean-François Raskin

We classify affine operators on a unitary or Euclidean space U up to topological conjugacy. An affine operator is a map f: U-->U of the form f(x)=Ax+b, in which A: U-->U is a linear operator and b in U. Two affine operators f and g are said…

General Topology · Mathematics 2010-10-19 Tetiana Budnitska

It is known that a player in a noncooperative game can benefit by publicly restricting his possible moves before play begins. We show that, more generally, a player may benefit by publicly committing to pay an external party an amount that…

General Economics · Economics 2024-01-05 James W. Bono , David H. Wolpert

There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…

Combinatorics · Mathematics 2024-02-09 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

Most of existing studies on submodular maximization focus on selecting a subset of items that maximizes a \emph{single} submodular function. However, in many real-world scenarios, we might have multiple user-specific functions, each of…

Machine Learning · Computer Science 2024-09-06 Jing Yuan , Shaojie Tang

The space of finite games can be decomposed into three orthogonal subspaces [5], which are the subspaces of pure potential games, nonstrategic games and pure harmonic games. The orthogonal projections onto these subspaces are represented as…

Optimization and Control · Mathematics 2015-12-29 Kuize Zhang

Optimization problems with discrete decisions are nonconvex and thus lack strong duality, which limits the usefulness of tools such as shadow prices and the KKT conditions. It was shown in Burer(2009) that mixed-binary quadratic programs…

Optimization and Control · Mathematics 2021-01-27 Cheng Guo , Merve Bodur , Joshua A. Taylor

In dynamic noncooperative games, each player makes conjectures about other players' reactions before choosing a strategy. However, resulting equilibria may be multiple and do not always lead to desirable outcomes. These issues are typically…

Computer Science and Game Theory · Computer Science 2025-11-24 Francesco Morri , Hélène Le Cadre , David Salas , Didier Aussel

In two-player games on graph, the players construct an infinite path through the game graph and get a reward computed by a payoff function over infinite paths. Over weighted graphs, the typical and most studied payoff functions compute the…

Computer Science and Game Theory · Computer Science 2011-04-19 Krishnendu Chatterjee , Laurent Doyen , Rohit Singh

Energy parity games are infinite two-player turn-based games played on weighted graphs. The objective of the game combines a (qualitative) parity condition with the (quantitative) requirement that the sum of the weights (i.e., the level of…

Logic in Computer Science · Computer Science 2012-04-04 Krishnendu Chatterjee , Laurent Doyen

Policy-based methods with function approximation are widely used for solving two-player zero-sum games with large state and/or action spaces. However, it remains elusive how to obtain optimization and statistical guarantees for such…

Machine Learning · Computer Science 2022-03-01 Yulai Zhao , Yuandong Tian , Jason D. Lee , Simon S. Du

Following the work of Lloyd Shapley on the Shapley value, and tangentially the work of Guillermo Owen, we offer an alternative non-probabilistic formulation of part of the work of Robert J. Weber in his 1978 paper "Probabilistic values for…

Theoretical Economics · Economics 2019-05-13 Jacob North Clark , Stephen Montgomery-Smith

Auctions in which agents' payoffs are random variables have received increased attention in recent years. In particular, recent work in algorithmic mechanism design has produced mechanisms employing internal randomization, partly in…

Computer Science and Game Theory · Computer Science 2012-06-15 Shaddin Dughmi , Yuval Peres

Game environments offer a unique opportunity for training virtual agents due to their interactive nature, which provides diverse play traces and affect labels. Despite their potential, no reinforcement learning framework incorporates human…

Artificial Intelligence · Computer Science 2024-07-29 Matthew Barthet , Roberto Gallotta , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

We present a general framework for solving a large class of learning problems with non-linear functions of classification rates. This includes problems where one wishes to optimize a non-decomposable performance metric such as the F-measure…

Machine Learning · Computer Science 2019-09-09 Harikrishna Narasimhan , Andrew Cotter , Maya Gupta